Commit 14b9c7c
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Initial VDF support in hardware shading (#2809)
This changelist adds initial support for Volume Distribution Functions (VDFs) in hardware shader generation, giving the VDF type its own struct, and approximating volumetric light absorption for the transmissive term. The following specific changes are included:
- Add a dedicated VDF struct to GLSL, MSL, and Slang, replacing the previous use of the BSDF struct as an alias for the VDF type.
- Add a simple approximation of volumetric absorption to `mx_anisotropic_vdf`, computing throughput using Beer's law in the transmissive lighting term.
- Fix `mx_layer_vdf` to multiply the surface response and throughput by the volume throughput, replacing the previous placeholder math.1 parent 1e5ff1d commit 14b9c7c
5 files changed
Lines changed: 25 additions & 14 deletions
File tree
- libraries/pbrlib/genglsl
- source
- MaterialXGenGlsl
- MaterialXGenMsl
- MaterialXGenSlang
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