You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This changelist adds explicit GLSL functions for PDFs (probability density functions) to MaterialX, making its physically based shading code clearer and more self-documenting, and providing a stepping stone towards future use of generated GLSL/ESSL/MSL in path tracers as well as rasterization renderers.
0 commit comments