Commit 9c478d9
authored
Use directional albedo for prefiltered environment lighting (#2808)
While working on other changes, I noticed that the GLSL prefiltered environment lighting code path was only performing a single evaluation of the `F` and `G` terms, leading to innaccurate results for rougher materials. To get an approximation of the correct behaviour, we need to account for the particular Fresnel function in use. To that end, I've introduced a new variation of `mx_ggx_dir_albedo()`.1 parent 62a59c3 commit 9c478d9
2 files changed
Lines changed: 32 additions & 4 deletions
Lines changed: 2 additions & 3 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
15 | 15 | | |
16 | 16 | | |
17 | 17 | | |
18 | | - | |
19 | | - | |
20 | | - | |
| 18 | + | |
| 19 | + | |
21 | 20 | | |
22 | 21 | | |
23 | 22 | | |
| |||
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
476 | 476 | | |
477 | 477 | | |
478 | 478 | | |
479 | | - | |
| 479 | + | |
480 | 480 | | |
481 | 481 | | |
482 | 482 | | |
483 | 483 | | |
484 | 484 | | |
| 485 | + | |
| 486 | + | |
| 487 | + | |
| 488 | + | |
| 489 | + | |
| 490 | + | |
| 491 | + | |
| 492 | + | |
| 493 | + | |
| 494 | + | |
| 495 | + | |
| 496 | + | |
| 497 | + | |
| 498 | + | |
| 499 | + | |
| 500 | + | |
| 501 | + | |
| 502 | + | |
| 503 | + | |
| 504 | + | |
| 505 | + | |
| 506 | + | |
| 507 | + | |
| 508 | + | |
| 509 | + | |
| 510 | + | |
| 511 | + | |
| 512 | + | |
| 513 | + | |
485 | 514 | | |
486 | 515 | | |
487 | 516 | | |
| |||
0 commit comments