Commit dc337ca
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Propose an initial graph refactoring framework for shader generation (#2832)
This changelist proposes an initial graph refactoring framework for MaterialX shader generation, replacing hardcoded graph optimizations with a composable set of named refactoring passes. The following specific changes are included:
- Add a `ShaderGraphRefactor` base class, with three concrete subclasses for node elision, premultiplied BSDF add (valuable in hardware languages), and layer-over-mix distribution (valuable in MDL).
- Add a virtual `setDefaultOptions` method to `ShaderGenerator`, enabling each subclass to set target-appropriate defaults at `GenContext` construction time.
- Add a `MIX` classification bit to ShaderNode for efficient mix node identification.
- Remove hand-authored GLSL and MDL graph overrides for `open_pbr_surface` and `standard_surface`, as these refactoring steps are now generated automatically.1 parent 2ae3121 commit dc337ca
20 files changed
Lines changed: 663 additions & 1633 deletions
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- libraries/bxdf
- genglsl
- genmdl
- source
- JsMaterialX/JsMaterialXGenShader
- MaterialXGenHw
- MaterialXGenMdl
- MaterialXGenShader
- MaterialXView
- PyMaterialX/PyMaterialXGenShader
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