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Fix incorrect face and vertex counts in createQuadMesh (#2339)
1 parent 5b599a2 commit df61483

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Lines changed: 2 additions & 1 deletion

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source/MaterialXRender/GeometryHandler.cpp

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -160,8 +160,9 @@ MeshPtr GeometryHandler::createQuadMesh(const Vector2& uvMin, const Vector2& uvM
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}
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MeshPartitionPtr quadIndices = MeshPartition::create();
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quadIndices->getIndices().assign({ 0, 1, 3, 1, 2, 3 });
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quadIndices->setFaceCount(6);
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quadIndices->setFaceCount(2);
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MeshPtr quadMesh = Mesh::create("ScreenSpaceQuad");
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quadMesh->setVertexCount(4);
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quadMesh->addStream(quadPositions);
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quadMesh->addStream(quadTexCoords);
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quadMesh->addPartition(quadIndices);

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