|
77 | 77 | doc="The color of the emitted light." /> |
78 | 78 | <input name="geometry_opacity" type="float" value="1" uimin="0" uimax="1" uiname="Opacity" uifolder="Geometry" hint="opacity" |
79 | 79 | doc="The opacity of the entire material." /> |
80 | | - <input name="geometry_thin_walled" type="boolean" value="false" uiname="Thin Walled" uifolder="Geometry" uiadvanced="true" |
| 80 | + <input name="geometry_thin_walled" type="boolean" value="false" uniform="true" uiname="Thin Walled" uifolder="Geometry" uiadvanced="true" |
81 | 81 | doc="If true the surface is double-sided and represents an infinitesimally thin shell. Suitable for extremely geometrically thin objects such as leaves or paper." /> |
82 | 82 | <input name="geometry_normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Geometry" |
83 | 83 | doc="Input geometric normal" /> |
|
424 | 424 | <input name="in1" type="color3" interfacename="base_color" /> |
425 | 425 | <input name="in2" type="float" interfacename="base_weight" /> |
426 | 426 | </multiply> |
427 | | - <multiply name="metal_edgecolor" type="color3"> |
428 | | - <input name="in1" type="color3" interfacename="specular_color" /> |
429 | | - <input name="in2" type="float" interfacename="specular_weight" /> |
430 | | - </multiply> |
431 | 427 | <generalized_schlick_bsdf name="metal_bsdf" type="BSDF"> |
432 | 428 | <input name="weight" type="float" interfacename="specular_weight" /> |
433 | 429 | <input name="color0" type="color3" nodename="metal_reflectivity" /> |
434 | | - <input name="color82" type="color3" nodename="metal_edgecolor" /> |
| 430 | + <input name="color82" type="color3" interfacename="specular_color" /> |
435 | 431 | <input name="roughness" type="vector2" nodename="main_roughness" /> |
436 | 432 | <input name="normal" type="vector3" interfacename="geometry_normal" /> |
437 | 433 | <input name="tangent" type="vector3" interfacename="geometry_tangent" /> |
438 | 434 | </generalized_schlick_bsdf> |
439 | 435 | <generalized_schlick_bsdf name="metal_bsdf_tf" type="BSDF"> |
440 | 436 | <input name="weight" type="float" interfacename="specular_weight" /> |
441 | 437 | <input name="color0" type="color3" nodename="metal_reflectivity" /> |
442 | | - <input name="color82" type="color3" nodename="metal_edgecolor" /> |
| 438 | + <input name="color82" type="color3" interfacename="specular_color" /> |
443 | 439 | <input name="roughness" type="vector2" nodename="main_roughness" /> |
444 | 440 | <input name="normal" type="vector3" interfacename="geometry_normal" /> |
445 | 441 | <input name="tangent" type="vector3" interfacename="geometry_tangent" /> |
|
615 | 611 | <input name="bsdf" type="BSDF" nodename="fuzz_layer" /> |
616 | 612 | <input name="edf" type="EDF" nodename="emission_edf" /> |
617 | 613 | <input name="opacity" type="float" interfacename="geometry_opacity" /> |
| 614 | + <input name="thin_walled" type="boolean" interfacename="geometry_thin_walled" /> |
618 | 615 | </surface> |
619 | 616 |
|
620 | 617 | <!-- Output --> |
|
0 commit comments