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Merge branch 'dev_1.2' into peterkutz-thin-film-improvements
2 parents 1884520 + 87e3ecb commit c52c55c

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Lines changed: 1067 additions & 154 deletions

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<?xml version="1.0"?>
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<materialx version="1.38" colorspace="lin_rec709">
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<surfacematerial name="Aluminum_Brushed" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.912, 0.914, 0.920" />
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<input name="base_metalness" type="float" value="1.0" />
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<input name="specular_color" type="color3" value="0.970, 0.979, 0.988" />
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<input name="specular_roughness" type="float" value="0.2" />
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<input name="specular_roughness_anisotropy" type="float" value="0.9" />
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</open_pbr_surface>
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</materialx>
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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Aluminum_Brushed" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.918, 0.922, 0.923" />
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<input name="base_metalness" type="float" value="1.0" />
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<input name="specular_color" type="color3" value="0.921, 0.934, 0.955" />
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<input name="specular_roughness" type="float" value="0.2" />
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<input name="specular_roughness_anisotropy" type="float" value="0.9" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_beryllium.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Beryllium" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.537, 0.534, 0.534" />
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<input name="base_metalness" type="float" value="1.0" />
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<input name="specular_color" type="color3" value="0.734, 0.738, 0.752" />
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<input name="specular_roughness" type="float" value="0.02" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_blackboard.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Blackboard" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.039, 0.039, 0.039" />
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<input name="base_diffuse_roughness" type="float" value="1.0" />
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<input name="specular_roughness" type="float" value="1.0" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_blood.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Blood" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="specular_roughness" type="float" value="0.0" />
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<input name="specular_ior" type="float" value="1.35" />
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<input name="transmission_weight" type="float" value="1.0" />
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<input name="transmission_color" type="color3" value="0.396, 0.048, 0.018" />
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<input name="transmission_depth" type="float" value="0.08" />
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<input name="transmission_dispersion_scale" type="float" value="1.0" />
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<input name="transmission_dispersion_abbe_number" type="float" value="54" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_brass.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Brass" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.844, 0.782, 0.473" />
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<input name="base_metalness" type="float" value="1.0" />
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<input name="specular_color" type="color3" value="0.963, 0.977, 1.013" />
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<input name="specular_roughness" type="float" value="0.02" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_brick.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Brick" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.196, 0.106, 0.069" />
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<input name="base_diffuse_roughness" type="float" value="1.0" />
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<input name="specular_roughness" type="float" value="1.0" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_carpaint.mtlx

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<?xml version="1.0"?>
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<materialx version="1.38" colorspace="lin_rec709">
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<surfacematerial name="Car_Paint" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.1, 0.6, 0.9" />
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<input name="specular_ior" type="float" value="1.6" />
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<input name="specular_roughness" type="float" value="0.3" />
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<input name="coat_weight" type="float" value="1" />
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<input name="coat_roughness" type="float" value="0.02" />
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<input name="coat_ior" type="float" value="1.6" />
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</open_pbr_surface>
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</materialx>
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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Car_Paint" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.1, 0.6, 0.9" />
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<input name="specular_ior" type="float" value="1.6" />
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<input name="specular_roughness" type="float" value="0.3" />
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<input name="coat_weight" type="float" value="1" />
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<input name="coat_roughness" type="float" value="0.02" />
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<input name="coat_ior" type="float" value="1.6" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_cesium.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Cesium" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.633, 0.561, 0.299" />
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<input name="base_metalness" type="float" value="1.0" />
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<input name="specular_color" type="color3" value="1.128, 1.175, 1.394" />
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<input name="specular_roughness" type="float" value="0.02" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_charcoal.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Charcoal" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="base_color" type="color3" value="0.020, 0.020, 0.020" />
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<input name="base_diffuse_roughness" type="float" value="1.0" />
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<input name="specular_roughness" type="float" value="1.0" />
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</open_pbr_surface>
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</materialx>

examples/open_pbr_chocolate.mtlx

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<?xml version="1.0"?>
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<materialx version="1.39" colorspace="acescg">
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<surfacematerial name="Chocolate" type="material">
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<input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" />
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</surfacematerial>
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<open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader">
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<input name="specular_roughness" type="float" value="0.5" />
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<input name="subsurface_weight" type="float" value="1.0" />
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<input name="subsurface_color" type="color3" value="0.133, 0.096, 0.065" />
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<input name="subsurface_radius_scale" type="color3" value="0.1, 0.05, 0.025" />
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</open_pbr_surface>
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</materialx>

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