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**OpenPBR Surface**
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<center>*Specification v1.1, 2024-06-28. &nbsp; &nbsp; <a href="https://github.com/AcademySoftwareFoundation/OpenPBR" title="Redirect to GitHub page"><img src="images/aswf-logo-black.svg" alt="homepage" height="18" style="vertical-align: middle; position: relative; bottom: 3px"/></a> *</center>
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<center>*Specification v1.1.1, 2026-04-17. &nbsp; &nbsp; <a href="https://github.com/AcademySoftwareFoundation/OpenPBR" title="Redirect to GitHub page"><img src="images/aswf-logo-black.svg" alt="homepage" height="18" style="vertical-align: middle; position: relative; bottom: 3px"/></a> *</center>
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This document is a specification of a surface shading model intended as a standard for computer graphics: the OpenPBR Surface model. Designed as an über-shader, it aims to be capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions. The model has been developed as a synthesis of the Autodesk Standard Surface and the Adobe Standard Material models.

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