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**None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.**
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**None of the repo, the tool, nor the repo owner is affiliated with, sponsored, or authorized by, Unity Technologies or its affiliates.**
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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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AssetStudio is a tool for exploring, extracting, and exporting assets and asset bundles.
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## Features
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* Support version:
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* 3.4 - 2022.1
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* Support asset types:
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***Texture2D** : convert to png, tga, jpeg, bmp
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***Sprite** : crop Texture2D to png, tga, jpeg, bmp
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***AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
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***AudioClip** : mp3, ogg, wav, m4a, fsb. support converting FSB file to WAV(PCM)
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***Font** : ttf, otf
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***Mesh** : obj
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***TextAsset**
@@ -49,13 +49,13 @@ use **Export** menu.
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### Export Model
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Export model from "Scene Hierarchy" using the **Model** menu.
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Export the model from "Scene Hierarchy" using the **Model** menu.
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Export Animator from "Asset List" using the **Export** menu.
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#### With AnimationClip
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Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export.
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Select the model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export.
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Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export-Export Animator with selected AnimationClip** to export.
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@@ -65,14 +65,14 @@ When you select an asset of the MonoBehaviour type for the first time, AssetStud
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#### For Il2Cpp
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First, use my another program [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.
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First, use my other program [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate a dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.
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## Build
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* Visual Studio 2022 or newer
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***AssetStudioFBXNative** uses [FBX SDK 2020.2.1](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1), before building, you need to install the FBX SDK and modify the project file, change include directory and library directory to point to the FBX SDK directory
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