Support implicit conversions between Float3 and Float4 ARNOLD-14028#1748
Merged
sebastienblor merged 4 commits intoAutodesk:masterfrom Nov 20, 2023
Merged
Support implicit conversions between Float3 and Float4 ARNOLD-14028#1748sebastienblor merged 4 commits intoAutodesk:masterfrom
sebastienblor merged 4 commits intoAutodesk:masterfrom
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cpichard
reviewed
Nov 16, 2023
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| auto nodeSetRGBAFromVec3 = [](AtNode* node, const AtString paramName, const GfVec3f& v) { | ||
| AiNodeSetRGBA(node, paramName, v[0], v[1], v[2], 1.f); |
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are we sure we always want 1.f ?
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One test on linux is failing
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this is what the implicit conversion in Arnold does when you convert color3 to color4, alpha is set to 1
cpichard
previously approved these changes
Nov 16, 2023
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This PR adds implicit conversions between RGB and RGBA values, so that using one type instead of the expected one still manages to read the data. Done in both the procedural and the render delegate.
Added test_14028 to exercise this.
I'm setting this PR as a draft as it's not clear yet whether we want to accept these use cases, or if we want to keep being restrictive about these data types.