Don't write camera aperture parameters if they're already set#1952
Merged
sebastienblor merged 3 commits intoAutodesk:masterfrom Jun 26, 2024
Merged
Don't write camera aperture parameters if they're already set#1952sebastienblor merged 3 commits intoAutodesk:masterfrom
sebastienblor merged 3 commits intoAutodesk:masterfrom
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cpichard
reviewed
Jun 26, 2024
| !cam.GetVerticalApertureAttr().HasAuthoredValue()) { | ||
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| float fov = AiNodeGetFlt(node, AtString("fov")); | ||
| float horizontalAperature = tan(fov * AI_DTOR * 0.5f); |
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could be a good time to fix the typo horizontalAperature -> horizontalAperture
cpichard
approved these changes
Jun 26, 2024
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Changes proposed in this pull request
In Maya USD exports, arnold is overwriting the aperture parameters to wrong values (internal ticket MTOA-1951).
Reason is that the arnold usd writer cannot set a correct aperture value since arnold cameras don't have this attribute, nor the focal length which would be needed to calculate it based on the fov.
Note that we had decided to author those values, even with an approximate value, because otherwise the exported cameras cannot be used in other usd tools.