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EffectThread.cpp
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130 lines (109 loc) · 3.24 KB
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/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstddef>
#include <memory>
#define LOG_TAG "AHAL_EffectThread"
#include <android-base/logging.h>
#include <pthread.h>
#include <sys/resource.h>
#include "effect-impl/EffectThread.h"
#include "effect-impl/EffectTypes.h"
namespace aidl::android::hardware::audio::effect {
EffectThread::~EffectThread() {
destroyThread();
}
RetCode EffectThread::createThread(const std::string& name, int priority) {
if (mThread.joinable()) {
LOG(WARNING) << mName << __func__ << " thread already created, no-op";
return RetCode::SUCCESS;
}
mName = name;
mPriority = priority;
{
std::lock_guard lg(mThreadMutex);
mStop = true;
mExit = false;
}
mThread = std::thread(&EffectThread::threadLoop, this);
LOG(VERBOSE) << mName << __func__ << " priority " << mPriority << " done";
return RetCode::SUCCESS;
}
RetCode EffectThread::destroyThread() {
{
std::lock_guard lg(mThreadMutex);
mStop = mExit = true;
}
mCv.notify_one();
if (mThread.joinable()) {
mThread.join();
}
LOG(VERBOSE) << mName << __func__;
return RetCode::SUCCESS;
}
RetCode EffectThread::startThread() {
{
std::lock_guard lg(mThreadMutex);
if (mDraining) {
mDraining = false;
} else {
mStop = false;
}
mCv.notify_one();
}
LOG(VERBOSE) << mName << __func__;
return RetCode::SUCCESS;
}
RetCode EffectThread::stopThread() {
{
std::lock_guard lg(mThreadMutex);
mStop = true;
mCv.notify_one();
}
LOG(VERBOSE) << mName << __func__;
return RetCode::SUCCESS;
}
RetCode EffectThread::startDraining() {
std::lock_guard lg(mThreadMutex);
mDraining = true;
mCv.notify_one();
LOG(VERBOSE) << mName << __func__;
return RetCode::SUCCESS;
}
RetCode EffectThread::finishDraining() {
std::lock_guard lg(mThreadMutex);
mDraining = false;
mStop = true;
mCv.notify_one();
LOG(VERBOSE) << mName << __func__;
return RetCode::SUCCESS;
}
void EffectThread::threadLoop() {
pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
setpriority(PRIO_PROCESS, 0, mPriority);
while (true) {
{
std::unique_lock l(mThreadMutex);
::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
if (mExit) {
LOG(VERBOSE) << mName << " threadLoop EXIT!";
return;
}
}
process();
}
}
} // namespace aidl::android::hardware::audio::effect