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UV CDAT System Requirements Mac

Charles Doutriaux edited this page Oct 15, 2015 · 7 revisions

These requirements are for a FULL build, sub-builds may have less dependencies (especially the one not involving graphics). Instructions are split in two sub section. What is absolutely required and what is required if you build from source.

MUST HAVE

INSTALL FROM SOURCE ADDITIONAL REQUIREMENTS

  • CMake 2.8.12 or greater (recommended). Can be obtained [here] (http://www.cmake.org/download/)

  • Xcode 6.X (Xcode 7 not currently supported)

    • You will probably need an apple developer account to install this.
    • Available here
    • You will need to make sure your removed leftovers of previous XCodes, see instructions at: Removing Old Versions of XCode
  • Xcode Command Line Tools

    • Available here
    • Once installed run xcode-select --install

INSTALL FROM SOURCE ADDITIONAL REQUIREMENTS

  • Fink/MacPort Fink/MacPort while useful are definitely polluting your system and confusing build systems (other than themselves of course). You should remove ALL reference to /sw and others from your environment. The safest way to proceed is to actually move /sw before building UVCDAT. sudo mv /sw /sw_back

10.9 (Maverick) Specifics

  • XCode command line needs to be installed after xcode, run:

    xcode-select --install

10.8 (Mountain Lion) Specifics

  • XCode (from app store, after installing it don't forget to go to Preferences then downloads tab and check "install command line tools"). DO NOT install any greater than 4.6

  • Mountain Lion seems to put the SDk in a new location so please run:

  • sudo ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk /Developer/SDKs/MacOSX10.8.sdk

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