|
5 | 5 | */ |
6 | 6 |
|
7 | 7 | var cDefine = { |
8 | | - |
9 | | - DEBUG_LOG : false, |
10 | | - DEBUG_MOUSE_LOG : false, |
11 | | - // DEBUG_DRAW_HIT_AREA : false, |
12 | | - // DEBUG_DRAW_ALPHA_MODEL : false, |
13 | | - |
14 | | - |
15 | | - VIEW_MAX_SCALE : 2, // 2 |
16 | | - VIEW_MIN_SCALE : 0.8, // 0.8 |
17 | | - |
18 | | - VIEW_LOGICAL_LEFT : -1, // -1 |
19 | | - VIEW_LOGICAL_RIGHT : 1, // 1 |
20 | | - |
21 | | - VIEW_LOGICAL_MAX_LEFT : -2, // -2 |
22 | | - VIEW_LOGICAL_MAX_RIGHT : 2, // 2 |
23 | | - VIEW_LOGICAL_MAX_BOTTOM : -2, // -2 |
24 | | - VIEW_LOGICAL_MAX_TOP : 2, // 2 |
25 | | - |
26 | | - |
27 | | - PRIORITY_NONE : 0, // 0 |
28 | | - PRIORITY_IDLE : 1, // 1 |
29 | | - PRIORITY_NORMAL : 2, // 2 |
30 | | - PRIORITY_FORCE : 3, // 3 |
31 | | - |
32 | | - MOTION_GROUP_IDLE : "idle", |
33 | | - MOTION_GROUP_TAP_BODY : "tap_body", |
34 | | - MOTION_GROUP_FLICK_HEAD : "flick_head", |
35 | | - MOTION_GROUP_PINCH_IN : "pinch_in", |
36 | | - MOTION_GROUP_PINCH_OUT : "pinch_out", |
37 | | - MOTION_GROUP_SHAKE : "shake", |
38 | | - |
39 | | - |
40 | | - HIT_AREA_HEAD : "head", |
41 | | - HIT_AREA_BODY : "body" |
42 | | - |
| 8 | + // above are output log settings |
| 9 | + DEBUG_LOG : false, // false, output events |
| 10 | + DEBUG_MOUSE_LOG : false, // false, output mouse tracking |
| 11 | + // These two commented definitions havn't been achieved yet. |
| 12 | + // |
| 13 | + // DEBUG_DRAW_HIT_AREA : false, // # 63 |
| 14 | + // DEBUG_DRAW_ALPHA_MODEL : false, // #63 |
| 15 | + |
| 16 | + // above are viewMatrix value settings |
| 17 | + VIEW_LOGICAL_LEFT : -1, // -1, the left abscissa of viewMatrix |
| 18 | + VIEW_LOGICAL_RIGHT : 1, // 1, the right abscissa of viewMatrix |
| 19 | + VIEW_LOGICAL_MAX_LEFT : -2, // -2, the max left abscissa of viewMatrix |
| 20 | + VIEW_LOGICAL_MAX_RIGHT : 2, // 2, the max right abscissa of viewMatrix |
| 21 | + VIEW_LOGICAL_MAX_BOTTOM : -2, // -2, the max bottom abscissa of viewMatrix |
| 22 | + VIEW_LOGICAL_MAX_TOP : 2, // 2, the max top abscissa of viewMatrix |
| 23 | + |
| 24 | + // above are the motions priority settings. |
| 25 | + PRIORITY_NONE : 0, // 0,do nothing |
| 26 | + PRIORITY_IDLE : 1, // 1, idle motions |
| 27 | + PRIORITY_NORMAL : 2, // 2, normal motions |
| 28 | + PRIORITY_FORCE : 3, // 3, force to show motion |
| 29 | + |
| 30 | + // above are the index to the motions in model.json |
| 31 | + // #43 |
| 32 | + MOTION_GROUP_IDLE : "idle", |
| 33 | + MOTION_GROUP_TAP_BODY : "tap_body", |
| 34 | + MOTION_GROUP_FLICK_HEAD : "flick_head", // unused |
| 35 | + MOTION_GROUP_PINCH_IN : "pinch_in", // unused |
| 36 | + MOTION_GROUP_PINCH_OUT : "pinch_out", // unused |
| 37 | + MOTION_GROUP_SHAKE : "shake", // unused |
| 38 | + |
| 39 | + // above are the index to the hit areas in model.json |
| 40 | + // #43 |
| 41 | + HIT_AREA_HEAD : "head", |
| 42 | + HIT_AREA_BODY : "body" |
43 | 43 | }; |
44 | 44 |
|
45 | 45 | module.exports = cDefine; |
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