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PlayState.hx
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163 lines (143 loc) · 3.62 KB
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package;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxState;
import flixel.addons.display.FlxBackdrop;
import flixel.addons.ui.FlxUIAssets;
import flixel.addons.ui.FlxUICheckBox;
import openfl.filters.BitmapFilter;
import openfl.filters.BlurFilter;
import openfl.filters.ColorMatrixFilter;
#if shaders_supported
import filters.*;
import openfl.Lib;
import openfl.filters.ShaderFilter;
#end
class PlayState extends FlxState
{
var filters:Array<BitmapFilter> = [];
var uiCamera:flixel.FlxCamera;
var filterMap:Map<String, {filter:BitmapFilter, ?onUpdate:Void->Void}>;
override public function create():Void
{
filterMap = [
#if shaders_supported
"Scanline" => {
filter: new ShaderFilter(new Scanline()),
}, "Hq2x" => {
filter: new ShaderFilter(new Hq2x()),
}, "Tiltshift" => {
filter: new ShaderFilter(new Tiltshift()),
}, "Grain" => {
var shader = new Grain();
{
filter: new ShaderFilter(shader),
onUpdate: function()
{
#if (openfl >= "8.0.0")
shader.uTime.value = [Lib.getTimer() / 1000];
#else
shader.uTime = Lib.getTimer() / 1000;
#end
}
}
},
#end
"Blur" => {
filter: new BlurFilter(),
},
"Grayscale" => {
var matrix:Array<Float> = [
0.5, 0.5, 0.5, 0, 0,
0.5, 0.5, 0.5, 0, 0,
0.5, 0.5, 0.5, 0, 0,
0, 0, 0, 1, 0,
];
{filter: new ColorMatrixFilter(matrix)}
},
"Invert" => {
var matrix:Array<Float> = [
-1, 0, 0, 0, 255,
0, -1, 0, 0, 255,
0, 0, -1, 0, 255,
0, 0, 0, 1, 0,
];
{filter: new ColorMatrixFilter(matrix)}
},
"Deuteranopia" => {
var matrix:Array<Float> = [
0.43, 0.72, -.15, 0, 0,
0.34, 0.57, 0.09, 0, 0,
-.02, 0.03, 1, 0, 0,
0, 0, 0, 1, 0,
];
{filter: new ColorMatrixFilter(matrix)}
},
"Protanopia" => {
var matrix:Array<Float> = [
0.20, 0.99, -.19, 0, 0,
0.16, 0.79, 0.04, 0, 0,
0.01, -.01, 1, 0, 0,
0, 0, 0, 1, 0,
];
{filter: new ColorMatrixFilter(matrix)}
},
"Tritanopia" => {
var matrix:Array<Float> = [
0.97, 0.11, -.08, 0, 0,
0.02, 0.82, 0.16, 0, 0,
0.06, 0.88, 0.18, 0, 0,
0, 0, 0, 1, 0,
];
{filter: new ColorMatrixFilter(matrix)}
}
];
uiCamera = new FlxCamera(0, 0, 130, 300);
FlxG.cameras.add(uiCamera);
var backdrop = new FlxBackdrop("assets/logo.png");
backdrop.cameras = [FlxG.camera];
backdrop.velocity.set(150, 150);
add(backdrop);
FlxG.camera.filters = filters;
FlxG.game.setFilters(filters);
FlxG.game.filtersEnabled = false;
var x = 10;
var y = 10;
for (key in filterMap.keys())
{
createCheckbox(x, y, key, filterMap.get(key).filter);
y += 25;
}
y += 10;
var checkbox = new FlxUICheckBox(x, y, FlxUIAssets.IMG_CHECK_BOX, FlxUIAssets.IMG_CHECK_MARK, "Apply to full game");
checkbox.cameras = [uiCamera];
add(checkbox);
checkbox.callback = function()
{
FlxG.camera.filtersEnabled = !checkbox.checked;
FlxG.game.filtersEnabled = checkbox.checked;
}
}
function createCheckbox(x:Float, y:Float, name:String, filter:BitmapFilter)
{
var checkbox = new FlxUICheckBox(x, y, FlxUIAssets.IMG_CHECK_BOX, FlxUIAssets.IMG_CHECK_MARK, name);
checkbox.cameras = [uiCamera];
add(checkbox);
checkbox.callback = function()
{
if (checkbox.checked)
filters.push(filter);
else
filters.remove(filter);
}
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
for (filter in filterMap)
{
if (filter.onUpdate != null)
filter.onUpdate();
}
}
}