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HalfMixRect.hpp
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91 lines (73 loc) · 3.79 KB
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/*#######################################################################################
Copyright (c) 2017-2019 Kasugaccho
Copyright (c) 2018-2019 As Project
https://github.com/Kasugaccho/DungeonTemplateLibrary
wanotaitei@gmail.com
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#######################################################################################*/
#ifndef INCLUDED_DUNGEON_TEMPLATE_LIBRARY_DTL_SHAPE_HALF_MIX_RECT_HPP
#define INCLUDED_DUNGEON_TEMPLATE_LIBRARY_DTL_SHAPE_HALF_MIX_RECT_HPP
/*#######################################################################################
日本語リファレンス (Reference-JP)
https://github.com/Kasugaccho/DungeonTemplateLibrary/wiki/dtl::shape::HalfMixRect-(形状クラス)/
#######################################################################################*/
#include <DTL/Base/Struct.hpp>
#include <DTL/Macros/constexpr.hpp>
#include <DTL/Macros/nodiscard.hpp>
#include <DTL/Random/RandomEngine.hpp>
#include <DTL/Range/RectBaseWithVector.hpp>
#include <DTL/Type/Forward.hpp>
#include <DTL/Type/SizeT.hpp>
#include <DTL/Type/Vector.hpp>
/*#######################################################################################
[概要] "dtl名前空間"とは"DungeonTemplateLibrary"の全ての機能が含まれる名前空間である。
[Summary] The "dtl" is a namespace that contains all the functions of "DungeonTemplateLibrary".
#######################################################################################*/
namespace dtl {
inline namespace shape { //"dtl::shape"名前空間に属する
//マスを指定した数値で埋める
template<typename Matrix_Var_>
class HalfMixRect : public ::dtl::range::RectBaseWithVector<HalfMixRect<Matrix_Var_>, Matrix_Var_>,
public ::dtl::utility::DrawJagged<HalfMixRect<Matrix_Var_>, Matrix_Var_> {
private:
///// エイリアス (Alias) /////
using Index_Size = ::dtl::type::size;
using ShapeBase_t = ::dtl::range::RectBaseWithVector<HalfMixRect, Matrix_Var_>;
using DrawBase_t = ::dtl::utility::DrawJagged<HalfMixRect, Matrix_Var_>;
friend DrawBase_t;
///// 基本処理 /////
//STL
template<typename Matrix_, typename ...Args_>
DTL_VERSIONING_CPP14_CONSTEXPR
typename DTL_TYPE_ENABLE_IF<Matrix_::is_jagged::value, bool>::DTL_TYPE_EITYPE
drawNormal(Matrix_&& matrix_, Args_&& ... args_) const noexcept {
const Index_Size end_y_{ this->calcEndY(matrix_.getY()) };
for (Index_Size row{ this->start_y }; row < end_y_; ++row) {
const Index_Size end_x_{ this->calcEndX(matrix_.getX(row)) };
for (Index_Size col{ this->start_x }; col < end_x_; ++col)
matrix_.set(col, row,
((DTL_RANDOM_ENGINE.probability()) ? this->draw_value[0] : this->draw_value[DTL_RANDOM_ENGINE.get<::dtl::type::size>(this->draw_value.DTL_TYPE_VSIZE())]), args_...);
}
return true;
}
//Normal
template<typename Matrix_, typename ...Args_>
DTL_VERSIONING_CPP14_CONSTEXPR
typename DTL_TYPE_ENABLE_IF<!Matrix_::is_jagged::value, bool>::DTL_TYPE_EITYPE
drawNormal(Matrix_&& matrix_, Args_&& ... args_) const noexcept {
const Index_Size end_x_{ this->calcEndX(matrix_.getX()) };
const Index_Size end_y_{ this->calcEndY(matrix_.getY()) };
for (Index_Size row{ this->start_y }; row < end_y_; ++row)
for (Index_Size col{ this->start_x }; col < end_x_; ++col)
matrix_.set(col, row,
((DTL_RANDOM_ENGINE.probability()) ? this->draw_value[0] : this->draw_value[DTL_RANDOM_ENGINE.get<::dtl::type::size>(this->draw_value.DTL_TYPE_VSIZE())]), args_...);
return true;
}
public:
///// コンストラクタ (Constructor) /////
using ShapeBase_t::ShapeBase_t;
};
}
}
#endif //Included Dungeon Template Library