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Reversi.hpp
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106 lines (84 loc) · 4.87 KB
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/*#######################################################################################
Copyright (c) 2017-2019 Kasugaccho
Copyright (c) 2018-2019 As Project
https://github.com/Kasugaccho/DungeonTemplateLibrary
wanotaitei@gmail.com
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#######################################################################################*/
#ifndef INCLUDED_DUNGEON_TEMPLATE_LIBRARY_DTL_SHAPE_DOBUTSU_REVERSI_HPP
#define INCLUDED_DUNGEON_TEMPLATE_LIBRARY_DTL_SHAPE_DOBUTSU_REVERSI_HPP
/*#######################################################################################
日本語リファレンス (Reference-JP)
https://github.com/Kasugaccho/DungeonTemplateLibrary/wiki/dtl::shape::Reversi-(形状クラス)/
#######################################################################################*/
#include <DTL/Base/Struct.hpp>
#include <DTL/Macros/constexpr.hpp>
#include <DTL/Macros/nodiscard.hpp>
#include <DTL/Type/Forward.hpp>
#include <DTL/Type/SizeT.hpp>
#include <DTL/Range/RectBaseWithBlackWhite.hpp>
#include <DTL/Utility/DrawJagged.hpp>
/*#######################################################################################
[概要] "dtl名前空間"とは"DungeonTemplateLibrary"の全ての機能が含まれる名前空間である。
[Summary] The "dtl" is a namespace that contains all the functions of "DungeonTemplateLibrary".
#######################################################################################*/
namespace dtl {
inline namespace shape { //"dtl::shape"名前空間に属する
/*#######################################################################################
[概要] Reversiとは "Matrixの描画範囲に どうぶつしょうぎ の駒を初期位置に設置する" 機能を持つクラスである。
[Summary] Reversi is a class that generates Dobutsu Shogi, a Japanese game, in the drawing range of Matrix.
#######################################################################################*/
template<typename Matrix_Var_>
class Reversi : public ::dtl::range::RectBaseWithBlackWhite<Reversi<Matrix_Var_>, Matrix_Var_>,
public ::dtl::utility::DrawJagged<Reversi<Matrix_Var_>, Matrix_Var_> {
private:
///// エイリアス (Alias) /////
using Index_Size = ::dtl::type::size;
using ShapeBase_t = ::dtl::range::RectBaseWithBlackWhite<Reversi, Matrix_Var_>;
using DrawBase_t = ::dtl::utility::DrawJagged<Reversi, Matrix_Var_>;
friend DrawBase_t;
///// 基本処理 /////
//STL
template<typename Matrix_, typename ...Args_>
DTL_VERSIONING_CPP14_CONSTEXPR
typename DTL_TYPE_ENABLE_IF<Matrix_::is_jagged::value, bool>::DTL_TYPE_EITYPE
drawNormal(Matrix_&& matrix_, Args_&& ... args_) const noexcept {
const Index_Size end_y_{ this->calcEndY(matrix_.getY()) };
if (end_y_ <= this->start_y + 1) return true;
const Index_Size set_y{ (end_y_ - this->start_y) / 2 };
const Index_Size end_x_{ this->calcEndX(matrix_.getX(this->start_y + set_y - 1)) };
if (end_x_ <= this->start_x + 1) return true;
const Index_Size end_x2_{ this->calcEndX(matrix_.getX(this->start_y + set_y)) };
if (end_x2_ <= this->start_x + 1) return true;
const Index_Size set_x1{ (end_x_ - this->start_x) / 2 };
const Index_Size set_x2{ (end_x2_ - this->start_x) / 2 };
matrix_.set(this->start_x + set_x1 - 1, this->start_y + set_y - 1, this->white_value, args_...);
matrix_.set(this->start_x + set_x1, this->start_y + set_y - 1, this->black_value, args_...);
matrix_.set(this->start_x + set_x2 - 1, this->start_y + set_y, this->black_value, args_...);
matrix_.set(this->start_x + set_x2, this->start_y + set_y, this->white_value, args_...);
return true;
}
//Normal
template<typename Matrix_, typename ...Args_>
DTL_VERSIONING_CPP14_CONSTEXPR
typename DTL_TYPE_ENABLE_IF<!Matrix_::is_jagged::value, bool>::DTL_TYPE_EITYPE
drawNormal(Matrix_&& matrix_, Args_&& ... args_) const noexcept {
const Index_Size end_x_{ this->calcEndX(matrix_.getX()) };
const Index_Size end_y_{ this->calcEndY(matrix_.getY()) };
if (end_x_ <= this->start_x + 1 || end_y_ <= this->start_y + 1) return true;
const Index_Size set_y{ (end_y_ - this->start_y) / 2 };
const Index_Size set_x{ (end_x_ - this->start_x) / 2 };
matrix_.set(this->start_x + set_x - 1, this->start_y + set_y - 1, this->white_value, args_...);
matrix_.set(this->start_x + set_x, this->start_y + set_y - 1, this->black_value, args_...);
matrix_.set(this->start_x + set_x - 1, this->start_y + set_y, this->black_value, args_...);
matrix_.set(this->start_x + set_x, this->start_y + set_y, this->white_value, args_...);
return true;
}
public:
///// コンストラクタ (Constructor) /////
using ShapeBase_t::ShapeBase_t;
};
}
}
#endif //Included Dungeon Template Library