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lines changed Original file line number Diff line number Diff line change 1- set (EXECUTABLE_NAME bunny )
1+ set (EXECUTABLE_NAME f22 )
22
3- add_executable (${EXECUTABLE_NAME} ${EXECUTABLE_NAME} .cpp )
3+ file (GLOB_RECURSE PROJECT_SRCS ${CMAKE_CURRENT_SOURCE_DIR} /src/*.cpp )
4+ file (GLOB_RECURSE PROJECT_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR} /include/*.hpp )
5+ message (STATUS "PROJECT_SRCS: ${PROJECT_SRCS} " )
6+ message (STATUS "PROJECT_INCLUDES: ${PROJECT_INCLUDES} " )
7+
8+ add_executable (${EXECUTABLE_NAME} ${PROJECT_SRCS} )
9+ target_include_directories (${EXECUTABLE_NAME} PUBLIC ${PROJECT_INCLUDES} )
410target_link_libraries (${EXECUTABLE_NAME} PRIVATE ${PROJECT_NAME} )
511
612# Setting our output directory
File renamed without changes.
Original file line number Diff line number Diff line change 11set (EXECUTABLE_NAME cube)
22
3- add_executable (${EXECUTABLE_NAME} ${EXECUTABLE_NAME} .cpp )
3+ file (GLOB_RECURSE PROJECT_SRCS ${CMAKE_CURRENT_SOURCE_DIR} /src/*.cpp )
4+ file (GLOB_RECURSE PROJECT_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR} /include/*.hpp )
5+ message (STATUS "PROJECT_SRCS: ${PROJECT_SRCS} " )
6+ message (STATUS "PROJECT_INCLUDES: ${PROJECT_INCLUDES} " )
7+
8+ add_executable (${EXECUTABLE_NAME} ${PROJECT_SRCS} )
9+ target_include_directories (${EXECUTABLE_NAME} PUBLIC ${PROJECT_INCLUDES} )
410target_link_libraries (${EXECUTABLE_NAME} PRIVATE ${PROJECT_NAME} )
511
612# Setting our output directory
File renamed without changes.
Original file line number Diff line number Diff line change 1+ set (EXECUTABLE_NAME f22)
2+
3+ file (GLOB_RECURSE PROJECT_SRCS ${CMAKE_CURRENT_SOURCE_DIR} /src/*.cpp )
4+ file (GLOB_RECURSE PROJECT_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR} /include/*.hpp )
5+ message (STATUS "PROJECT_SRCS: ${PROJECT_SRCS} " )
6+ message (STATUS "PROJECT_INCLUDES: ${PROJECT_INCLUDES} " )
7+
8+ add_executable (${EXECUTABLE_NAME} ${PROJECT_SRCS} )
9+ target_include_directories (${EXECUTABLE_NAME} PUBLIC ${PROJECT_INCLUDES} )
10+ target_link_libraries (${EXECUTABLE_NAME} PRIVATE ${PROJECT_NAME} )
11+
12+ # Setting our output directory
13+ set_target_properties (${EXECUTABLE_NAME} PROPERTIES
14+ RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR} /target/release/"
15+ OUTPUT_NAME ${EXECUTABLE_NAME}
16+ )
File renamed without changes.
Original file line number Diff line number Diff line change 11set (EXECUTABLE_NAME f22)
22
3- add_executable (${EXECUTABLE_NAME} ${EXECUTABLE_NAME} .cpp )
4- target_link_libraries (${EXECUTABLE_NAME} PRIVATE ${PROJECT_NAME} SDL2::SDL2 )
3+ file (GLOB_RECURSE PROJECT_SRCS ${CMAKE_CURRENT_SOURCE_DIR} /src/*.cpp )
4+ file (GLOB_RECURSE PROJECT_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR} /include/*.hpp )
5+ message (STATUS "PROJECT_SRCS: ${PROJECT_SRCS} " )
6+ message (STATUS "PROJECT_INCLUDES: ${PROJECT_INCLUDES} " )
7+
8+ add_executable (${EXECUTABLE_NAME} ${PROJECT_SRCS} )
9+ target_include_directories (${EXECUTABLE_NAME} PUBLIC ${PROJECT_INCLUDES} )
10+ target_link_libraries (${EXECUTABLE_NAME} PRIVATE ${PROJECT_NAME} )
511
612# Setting our output directory
713set_target_properties (${EXECUTABLE_NAME} PROPERTIES
Original file line number Diff line number Diff line change 1+ #include < stddef.h>
2+ #include < stdio.h>
3+
4+ #include < iostream>
5+ #include < kiwigl/kiwigl.hpp>
6+
7+ #ifdef USE_METAL
8+ #include < cassert>
9+
10+ #define NS_PRIVATE_IMPLEMENTATION
11+ #define MTL_PRIVATE_IMPLEMENTATION
12+ #define MTK_PRIVATE_IMPLEMENTATION
13+ #define CA_PRIVATE_IMPLEMENTATION
14+ #include < simd/simd.h>
15+
16+ #include < AppKit/AppKit.hpp>
17+ #include < Metal/Metal.hpp>
18+ #include < MetalKit/MetalKit.hpp>
19+ #endif
20+
21+ // ------------------------------------------------------------------------------------
22+ // Program main entry point
23+ // ------------------------------------------------------------------------------------
24+ int main (int argc, char ** argv) {
25+ // Initialization of display
26+ #ifndef BENCHMARK_MODE
27+ kiwigl::Display display;
28+ #else
29+ kiwigl::Display display (10000 );
30+ #endif
31+ // Load the F-22 mesh
32+ display.loadMesh (" ./assets/f22.obj" );
33+
34+ // Main graphics loop
35+ // Loop until window close button is pressed
36+ while (!display.shouldClose ()) {
37+ #ifdef BENCHMARK_MODE
38+ display.update ();
39+ #else
40+ display.processInput ();
41+ display.update ();
42+ display.render ();
43+ #endif
44+ }
45+ return 0 ;
46+ }
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