You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+8-43Lines changed: 8 additions & 43 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -49,8 +49,6 @@ A three-dimensional header-only graphics library written in C++13 and accelerate
49
49
50
50
Before attempting to build this project, make sure you have [Nix](https://nixos.org/download.html) with [Flake](https://nixos.wiki/wiki/Flakes) support installed on your machine.
51
51
52
-
Additionally, if you wish to utilize the GPU acceleration features, you will need to have [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads) or [Apple Metal](https://developer.apple.com/metal/cpp/) installed on your machine.
53
-
54
52
### Installation
55
53
56
54
To get a local copy of the project up and running on your machine, follow these simple steps:
@@ -81,53 +79,20 @@ To get a local copy of the project up and running on your machine, follow these
81
79
just run <package_name>
82
80
```
83
81
84
-
##Usage
82
+
### Add as a dependency
85
83
86
-
kiwiGL is designed to be easy to use. You can include the library in your C++ project by adding the following line to your source files:
kiwiGL is capable of rendering 3D scenes with thousands of triangles at interactive frame rates. The following benchmarks were conducted on a 2019 MacBook Pro with a 2.3 GHz 8-Core Intel Core i9 processor and 16 GB of RAM.
95
-
96
-
| Benchmark | Description | Result |
97
-
| --------- | ----------- | ------ |
98
-
|`cube`| Render a cube with 12 triangles | 60 FPS |
99
-
|`sphere`| Render a sphere with 960 triangles | 60 FPS |
100
-
|`bunny`| Render a Stanford Bunny with 69451 triangles | 60 FPS |
101
-
|`dragon`| Render a Stanford Dragon with 871306 triangles | 60 FPS |
0 commit comments