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InputGeometryNode.C
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164 lines (133 loc) · 4.07 KB
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#include "InputGeometryNode.h"
#include <maya/MFnGenericAttribute.h>
#include <maya/MFnMatrixAttribute.h>
#include <maya/MFnNumericAttribute.h>
#include "MayaTypeID.h"
#include "Input.h"
MString InputGeometryNode::typeName("houdiniInputGeometry");
MTypeId InputGeometryNode::typeId(MayaTypeID_HoudiniInputGeometryNode);
MObject InputGeometryNode::inputTransform;
MObject InputGeometryNode::inputGeometry;
MObject InputGeometryNode::outputNodeId;
void*
InputGeometryNode::creator()
{
return new InputGeometryNode();
}
MStatus
InputGeometryNode::initialize()
{
MFnGenericAttribute gAttr;
MFnMatrixAttribute mAttr;
MFnNumericAttribute nAttr;
InputGeometryNode::inputTransform = mAttr.create(
"inputTransform", "inputTransform"
);
addAttribute(InputGeometryNode::inputTransform);
InputGeometryNode::inputGeometry = gAttr.create(
"inputGeometry", "inputGeometry"
);
gAttr.addDataAccept(MFnData::kIntArray);
gAttr.addDataAccept(MFnData::kMesh);
gAttr.addDataAccept(MFnData::kNurbsCurve);
gAttr.addDataAccept(MFnData::kVectorArray);
gAttr.setCached(false);
gAttr.setStorable(false);
addAttribute(InputGeometryNode::inputGeometry);
InputGeometryNode::outputNodeId = nAttr.create(
"outputNodeId", "outputNodeId",
MFnNumericData::kInt,
-1
);
nAttr.setCached(false);
nAttr.setStorable(false);
addAttribute(InputGeometryNode::outputNodeId);
attributeAffects(InputGeometryNode::inputTransform, InputGeometryNode::outputNodeId);
attributeAffects(InputGeometryNode::inputGeometry, InputGeometryNode::outputNodeId);
return MStatus::kSuccess;
}
MStatus
InputGeometryNode::compute(
const MPlug &plug,
MDataBlock &dataBlock
)
{
if(plug == InputGeometryNode::outputNodeId)
{
MDataHandle outputNodeIdHandle = dataBlock.outputValue(InputGeometryNode::outputNodeId);
if(!checkInput(dataBlock))
{
outputNodeIdHandle.setInt(-1);
return MStatus::kFailure;
}
// set input transform
MPlug transformPlug(thisMObject(), InputGeometryNode::inputTransform);
MDataHandle transformHandle = dataBlock.inputValue(transformPlug);
myInput->setInputTransform(transformHandle);
// set input geo
MPlug geometryPlug(thisMObject(), InputGeometryNode::inputGeometry);
myInput->setInputGeo(dataBlock, geometryPlug);
outputNodeIdHandle.setInt(myInput->geometryNodeId());
return MStatus::kSuccess;
}
return MPxNode::compute(plug, dataBlock);
}
InputGeometryNode::InputGeometryNode() :
myInput(NULL)
{
}
InputGeometryNode::~InputGeometryNode()
{
clearInput();
}
void
InputGeometryNode::clearInput()
{
delete myInput;
myInput = NULL;
}
bool
InputGeometryNode::checkInput(MDataBlock &dataBlock)
{
MPlug inputGeometryPlug(thisMObject(), InputGeometryNode::inputGeometry);
Input::AssetInputType newAssetInputType = Input::AssetInputType_Invalid;
{
MObject geoData;
MDataHandle geoDataHandle = dataBlock.inputValue(
inputGeometryPlug);
geoData = geoDataHandle.data();
if(geoData.hasFn(MFn::kMeshData))
{
newAssetInputType = Input::AssetInputType_Mesh;
}
else if(geoData.hasFn(MFn::kNurbsCurveData))
{
newAssetInputType = Input::AssetInputType_Curve;
}
else if(geoData.hasFn(MFn::kVectorArrayData))
{
newAssetInputType = Input::AssetInputType_Particle;
}
}
if(newAssetInputType == Input::AssetInputType_Invalid)
{
clearInput();
return false;
}
// if the existing input doesn't match the new input type, delete it
if(myInput && myInput->assetInputType() != newAssetInputType)
{
clearInput();
}
// create Input if necessary
if(!myInput)
{
myInput = Input::createAssetInput(newAssetInputType);
}
if(!myInput)
{
clearInput();
return false;
}
return true;
}