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A Space for the Unbound - Accessibility Mod

License: MIT Version

This mod makes "A Space for the Unbound" fully accessible for blind and visually impaired players through comprehensive audio cues and screen reader support.

๐ŸŽฎ Features

Screen Reader Support

  • Full Compatibility with NVDA, JAWS, and SAPI screen readers
  • Menu Navigation - All menus announced as you navigate
  • Dialogue Reading - Story text and conversations read aloud
  • Interaction Text - Object descriptions and prompts spoken
  • Game State Notifications - Important events announced

Spatial Audio Cues System

All audio cues use 3D positioning - sounds play from the left or right speaker based on object locations relative to your character.

Interactable Objects

  • Doors & Stairs - Directional audio when nearby
  • Characters & NPCs - Distinct sounds for people
  • Items - Audio cues to locate collectibles

Stealth Sections

  • Proximity Alerts - Distance-based beeping (near/medium/far)
  • Guard Tracking - Directional audio shows guard positions
  • State Announcements - Know when guards are searching, alert, or calm
  • Movement Feedback - Confirms crouch/walk state
  • Zone Indicators - Safe area and danger zone sounds

Accessible Minigames

  • Fighting Minigame

    • Audio cues for button sequences
    • Diagonal input support (e.g., up-left, down-right)
    • Timing feedback for attacks and finishing moves
    • Extended timeout (20 seconds) for finishing phase
  • Timing Bar Minigame

    • Continuous beeping that increases in pitch as you approach the target
    • Success/failure audio feedback
  • Throwing Minigame

    • Beeps indicate throwing angle
    • Audio feedback for successful hits
  • Falling Debris Minigame

    • Directional looping sounds (left/right/center) for each falling object
    • Debris speed reduced to 40% for more reaction time
    • Maximum 2 obstacles on screen at once
    • Dynamic audio that updates as you move
  • Comic Book Reading

    • Automatic panel navigation
    • Audio feedback when turning pages

Puzzle Assistance

  • Valve Puzzles - Current position and target announcements
  • Interactive Elements - Descriptions of puzzle components

๐Ÿ“ฅ Installation

Requirements

  • Game: A Space for the Unbound (Steam version)
  • Mod Loader: MelonLoader
  • Screen Reader: NVDA, JAWS, or other compatible screen readers

Installation Steps

  1. Install MelonLoader

    • Download MelonLoader from melonwiki.xyz
    • Run the installer and select "A Space for the Unbound"
  2. Download the Mod

    • Go to Releases
    • Download the latest AsftuAccessibilityMod-Release.zip
  3. Install the Mod

    • Extract all files from the ZIP
    • Copy all 4 DLL files to: [Game Directory]\Mods\
      • AsftuAccessibilityMod.dll
      • Tolk.dll
      • nvdaControllerClient64.dll
      • nvdaControllerClient32.dll
  4. Launch the Game

    • Start the game normally
    • Audio files will automatically extract on first run
    • You should hear "Accessibility Mod Loaded" announcement

Default Game Directory: C:\Program Files (x86)\Steam\steamapps\common\A Space for the Unbound\

๐ŸŽฏ How to Play

General Navigation

  • Use directional audio to locate interactable objects
  • Listen for distance-based volume - closer objects are louder
  • Screen reader announces all menus and dialogue automatically

Stealth Sections

  • Listen for proximity beeps - faster beeps mean guards are closer
  • Guard sounds come from their direction (left/right/center)
  • Stay in safe zones (you'll hear a calm ambient sound)
  • Avoid danger zones (urgent warning sound)
  • Press crouch to hear "now crouching" confirmation

Minigames

  • Fighting: Listen for button sequence cues, press buttons in order
  • Timing Bar: Press when the beeping reaches highest pitch
  • Throwing: Adjust angle until you hear the target tone, then throw
  • Falling Debris: Use directional audio to dodge left/right, only 2 objects fall at a time

๐Ÿ”ง Technical Details

Architecture

  • MelonLoader Mod - Uses Harmony for runtime patching
  • FMOD Integration - Leverages game's audio engine for spatial sound
  • Tolk Library - Universal screen reader interface

Audio System

  • Spatial Positioning - Pan values from -1 (left) to +1 (right)
  • Distance-based Volume - Dynamic volume calculation based on proximity
  • Looping Sounds - Continuous audio for persistent obstacles
  • Dynamic Updates - Audio repositions as you move (100ms update rate)

๐Ÿ› Troubleshooting

Audio Cues Not Playing

  • Check [Game Directory]\MelonLoader\Latest.log for errors
  • Verify all 4 DLL files are in the Mods folder
  • Ensure AccessibilityAudio folder was created next to the DLL

Screen Reader Not Working

  • Make sure your screen reader is running BEFORE launching the game
  • Try restarting your screen reader software
  • Check MelonLoader log for "TOLK initialized" message
  • Supported: NVDA, JAWS, System Access, Window-Eyes, SuperNova, ZoomText

Mod Not Loading

  • Verify MelonLoader is installed correctly
  • Check for error messages in MelonLoader console window
  • Make sure you're using the Steam version of the game

Performance Issues

  • The mod is optimized and should not impact performance
  • If you experience issues, check MelonLoader log for exceptions

๐Ÿ› ๏ธ For Developers

Building from Source

  1. Clone the repository

    git clone https://github.com/Lirin111/A-Space-For-The-Unbound-accessibility.git
    cd A-Space-For-The-Unbound-accessibility
  2. Requirements

    • .NET SDK 7.0 or higher
    • Visual Studio 2022 or Rider
    • Game installed with MelonLoader
  3. Setup

    • Update DLL reference paths in AccessibilityMod/AsftuAccessibilityMod.csproj
    • Place required game DLLs in reference locations
    • Copy audio files to AccessibilityMod/AudioFiles/
  4. Build

    dotnet build AccessibilityMod/AsftuAccessibilityMod.csproj --configuration Release
  5. Output

    • Built DLL: AccessibilityMod/bin/Release/net472/AsftuAccessibilityMod.dll
    • Copy to [Game Directory]\Mods\ for testing

Project Structure

A-Space-For-The-Unbound-accessibility/
โ”œโ”€โ”€ AccessibilityMod/               # Main mod source code
โ”‚   โ”œโ”€โ”€ AudioFiles/                 # Audio resources (*.wav)
โ”‚   โ”œโ”€โ”€ AudioResourceExtractor.cs   # Extracts audio resources
โ”‚   โ”œโ”€โ”€ StealthAudioManager.cs      # Stealth section audio
โ”‚   โ”œโ”€โ”€ MinigameAudioManager.cs     # Minigame audio
โ”‚   โ”œโ”€โ”€ InteractableAudioManager.cs # Object interaction audio
โ”‚   โ”œโ”€โ”€ MinigamePatches.cs          # Minigame accessibility patches
โ”‚   โ”œโ”€โ”€ StealthPatches.cs           # Stealth section patches
โ”‚   โ”œโ”€โ”€ ComicBookPatches.cs         # Comic reading patches
โ”‚   โ”œโ”€โ”€ ValvePuzzlePatches.cs       # Puzzle assistance
โ”‚   โ”œโ”€โ”€ InteractionPatches.cs       # Object interaction patches
โ”‚   โ””โ”€โ”€ AsftuAccessibilityMod.csproj
โ”œโ”€โ”€ Tolk.dll                        # Screen reader library
โ”œโ”€โ”€ nvdaControllerClient64.dll      # NVDA support (64-bit)
โ”œโ”€โ”€ nvdaControllerClient32.dll      # NVDA support (32-bit)
โ”œโ”€โ”€ README.md                       # This file
โ””โ”€โ”€ LICENSE                         # MIT License

Key Components

  • Harmony Patches - Runtime method interception for game modification
  • FMOD Audio - Spatial audio using game's built-in engine
  • Tolk Integration - Cross-platform screen reader support

๐Ÿ“ License

This project is licensed under the MIT License - see the LICENSE file for details.

๐Ÿ™ Credits

Developer: lirin's workspace

Libraries Used:

Special Thanks:

  • The blind gaming community for feedback and testing
  • MelonLoader developers for the modding framework
  • Mojiken Studio for creating "A Space for the Unbound"

๐Ÿ“ง Support

๐Ÿ—บ๏ธ Roadmap

Future improvements being considered:

  • Additional minigame accessibility enhancements
  • More detailed environment audio descriptions
  • Customizable audio cue volumes
  • Key rebinding support
  • Multi-language screen reader support

๐Ÿ“œ Changelog

v1.2.0 (2025-01-01)

  • Updated user documentation
  • Refined installation guide

v1.1.0 (2025-01-01)

  • Updated documentation
  • Improved stability

v1.0.0 (2025-01-01)

  • Initial release
  • Full screen reader support
  • Comprehensive audio cue system
  • Accessible stealth sections
  • Accessible minigames (fighting, timing bar, throwing, falling debris, comic books)
  • Puzzle assistance

About

Accessibility mod for A Space For The Unbound! The mod makes the game fully accessible for totally blind players!

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