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Newb X Utitaretion

newb-shader-mcbe for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".

Note: This is an experimental repository, breaking changes are made often.

Screenshot

Screenshot1

Downloads

download

Installation

  1. Extract material.bin files from shader mcpack / build materials manually
  2. Move these files to data root mcpelauncher/versions/1.20.x/assets/renderer/materials/. (Make sure to backup all files in this folder)
  3. Import resource pack and activate it in global resources.

Windows:

  1. Use BetterRenderDragon to enable MaterialBinLoader.
  2. Import resource pack and activate it in global resources.

Android:

  1. Install Patched Minecraft app (Only for 64-bit)
  2. Import resource pack and activate it in global resources.

Building

Windows:

  1. Setup build evironment:
.\setup.bat
  1. Compile material src files:
.\build.bat

Linux:

  1. Setup build evironment:
./setup.sh
  1. Compile material source files:
./build.sh

Available parameters for build script are:

-p    Target platforms (android, windows, ios, mer# Newb X Utitaretion

[newb-shader-mcbe](https://github.com/devendrn/newb-shader-mcbe) for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".

> Note:
This is an experimental repository, breaking changes are made often.

## Screenshot

![Screenshot1](screenshot.jpg "Newb X Legacy 15b2, MCBE 1.20.12")

## Downloads

[download](https://github.com/MKGamer345/Download-shader/blob/main/Download.md)

## Installation

#### Linux: ([minecraft-manifest](https://github.com/minecraft-linux/mcpelauncher-ui-manifest))
1. Extract material.bin files from shader mcpack / build materials manually
2. Move these files to data root `mcpelauncher/versions/1.20.x/assets/renderer/materials/`.
   (Make sure to backup all files in this folder)
3. Import resource pack and activate it in global resources.

#### Windows:
1. Use [BetterRenderDragon](https://github.com/ddf8196/BetterRenderDragon) to enable MaterialBinLoader.
2. Import resource pack and activate it in global resources.

#### Android:
1. Install [Patched Minecraft app (Only for 64-bit)](https://github.com/DominoKorean/Render-dragon-shader-list/blob/main/patchedapp.md)
2. Import resource pack and activate it in global resources.

## Building

#### Windows:
1. Setup build evironment:

.\setup.bat

2. Compile material src files:

.\build.bat


#### Linux:
1. Setup build evironment:

./setup.sh

2. Compile material source files:

./build.sh


---
**Available parameters for build script are:**

-p Target platforms (android, windows, ios, merged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count) ged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count)

Super Fancy Newb Shader

newb-shader-mcbe for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".

Note: This is an experimental repository, breaking changes are made often.

Screenshot

Screenshot2

Downloads

download shader web

Installation

  1. Extract material.bin files from shader mcpack / build materials manually
  2. Move these files to data root mcpelauncher/versions/1.20.x/assets/renderer/materials/. (Make sure to backup all files in this folder)
  3. Import resource pack and activate it in global resources.

Windows:

  1. Use BetterRenderDragon to enable MaterialBinLoader.
  2. Import resource pack and activate it in global resources.

Android:

  1. Install Patched Minecraft app (Only for 64-bit)
  2. Import resource pack and activate it in global resources.

Building

Windows:

  1. Setup build evironment:
.\setup.bat
  1. Compile material src files:
.\build.bat

Linux:

  1. Setup build evironment:
./setup.sh
  1. Compile material source files:
./build.sh

Available parameters for build script are:

-p    Target platforms (android, windows, ios, mer# Newb X Utitaretion

[newb-shader-mcbe](https://github.com/devendrn/newb-shader-mcbe) for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".

> Note:
This is an experimental repository, breaking changes are made often.

## Screenshot

![Screenshot1](screenshot.jpg "Newb X Legacy 15b2, MCBE 1.20.12")

## Downloads

[download shader web](https://github.com/MKGamer345/Download-Newb-X-shader/blob/main/Download.md)

## Installation

#### Linux: ([minecraft-manifest](https://github.com/minecraft-linux/mcpelauncher-ui-manifest))
1. Extract material.bin files from shader mcpack / build materials manually
2. Move these files to data root `mcpelauncher/versions/1.20.x/assets/renderer/materials/`.
   (Make sure to backup all files in this folder)
3. Import resource pack and activate it in global resources.

#### Windows:
1. Use [BetterRenderDragon](https://github.com/ddf8196/BetterRenderDragon) to enable MaterialBinLoader.
2. Import resource pack and activate it in global resources.

#### Android:
1. Install [Patched Minecraft app (Only for 64-bit)](https://github.com/DominoKorean/Render-dragon-shader-list/blob/main/patchedapp.md)
2. Import resource pack and activate it in global resources.

## Building

#### Windows:
1. Setup build evironment:

.\setup.bat

2. Compile material src files:

.\build.bat


#### Linux:
1. Setup build evironment:

./setup.sh

2. Compile material source files:

./build.sh


---
**Available parameters for build script are:**

-p Target platforms (android, windows, ios, merged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count) ged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count)

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