newb-shader-mcbe for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".
Note: This is an experimental repository, breaking changes are made often.
Linux: (minecraft-manifest)
- Extract material.bin files from shader mcpack / build materials manually
- Move these files to data root
mcpelauncher/versions/1.20.x/assets/renderer/materials/. (Make sure to backup all files in this folder) - Import resource pack and activate it in global resources.
- Use BetterRenderDragon to enable MaterialBinLoader.
- Import resource pack and activate it in global resources.
- Install Patched Minecraft app (Only for 64-bit)
- Import resource pack and activate it in global resources.
- Setup build evironment:
.\setup.bat
- Compile material src files:
.\build.bat
- Setup build evironment:
./setup.sh
- Compile material source files:
./build.sh
Available parameters for build script are:
-p Target platforms (android, windows, ios, mer# Newb X Utitaretion
[newb-shader-mcbe](https://github.com/devendrn/newb-shader-mcbe) for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".
> Note:
This is an experimental repository, breaking changes are made often.
## Screenshot

## Downloads
[download](https://github.com/MKGamer345/Download-shader/blob/main/Download.md)
## Installation
#### Linux: ([minecraft-manifest](https://github.com/minecraft-linux/mcpelauncher-ui-manifest))
1. Extract material.bin files from shader mcpack / build materials manually
2. Move these files to data root `mcpelauncher/versions/1.20.x/assets/renderer/materials/`.
(Make sure to backup all files in this folder)
3. Import resource pack and activate it in global resources.
#### Windows:
1. Use [BetterRenderDragon](https://github.com/ddf8196/BetterRenderDragon) to enable MaterialBinLoader.
2. Import resource pack and activate it in global resources.
#### Android:
1. Install [Patched Minecraft app (Only for 64-bit)](https://github.com/DominoKorean/Render-dragon-shader-list/blob/main/patchedapp.md)
2. Import resource pack and activate it in global resources.
## Building
#### Windows:
1. Setup build evironment:
.\setup.bat
2. Compile material src files:
.\build.bat
#### Linux:
1. Setup build evironment:
./setup.sh
2. Compile material source files:
./build.sh
---
**Available parameters for build script are:**
-p Target platforms (android, windows, ios, merged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count) ged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count)
newb-shader-mcbe for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".
Note: This is an experimental repository, breaking changes are made often.
Linux: (minecraft-manifest)
- Extract material.bin files from shader mcpack / build materials manually
- Move these files to data root
mcpelauncher/versions/1.20.x/assets/renderer/materials/. (Make sure to backup all files in this folder) - Import resource pack and activate it in global resources.
- Use BetterRenderDragon to enable MaterialBinLoader.
- Import resource pack and activate it in global resources.
- Install Patched Minecraft app (Only for 64-bit)
- Import resource pack and activate it in global resources.
- Setup build evironment:
.\setup.bat
- Compile material src files:
.\build.bat
- Setup build evironment:
./setup.sh
- Compile material source files:
./build.sh
Available parameters for build script are:
-p Target platforms (android, windows, ios, mer# Newb X Utitaretion
[newb-shader-mcbe](https://github.com/devendrn/newb-shader-mcbe) for MCBE 1.20. It is a vanilla shader based on the theme "lightweight and soft aesthetics".
> Note:
This is an experimental repository, breaking changes are made often.
## Screenshot

## Downloads
[download shader web](https://github.com/MKGamer345/Download-Newb-X-shader/blob/main/Download.md)
## Installation
#### Linux: ([minecraft-manifest](https://github.com/minecraft-linux/mcpelauncher-ui-manifest))
1. Extract material.bin files from shader mcpack / build materials manually
2. Move these files to data root `mcpelauncher/versions/1.20.x/assets/renderer/materials/`.
(Make sure to backup all files in this folder)
3. Import resource pack and activate it in global resources.
#### Windows:
1. Use [BetterRenderDragon](https://github.com/ddf8196/BetterRenderDragon) to enable MaterialBinLoader.
2. Import resource pack and activate it in global resources.
#### Android:
1. Install [Patched Minecraft app (Only for 64-bit)](https://github.com/DominoKorean/Render-dragon-shader-list/blob/main/patchedapp.md)
2. Import resource pack and activate it in global resources.
## Building
#### Windows:
1. Setup build evironment:
.\setup.bat
2. Compile material src files:
.\build.bat
#### Linux:
1. Setup build evironment:
./setup.sh
2. Compile material source files:
./build.sh
---
**Available parameters for build script are:**
-p Target platforms (android, windows, ios, merged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count) ged) -m Materials to compile (if unspecified, builds all material files) -t Number of threads to use for compilation (default is cpu cores count)

