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enable InvariantGlobalization
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Directory.Build.props

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<UseArtifactsOutput>true</UseArtifactsOutput>
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<Features>$(Features);use-roslyn-tokenizer=true</Features> <!-- idk if this does anything lol -->
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<UsePublicApiAnalyzers>false</UsePublicApiAnalyzers> <!-- Disables Microsoft.CodeAnalysis.PublicApiAnalyzers, which we unfortunately transitively pull in -->
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<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
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</PropertyGroup>
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</Project>

src/SharpIDE.Godot/SharpIDE.Godot.csproj

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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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<ImplicitUsings>true</ImplicitUsings>
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<InvariantGlobalization>true</InvariantGlobalization>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\tools\GodotServiceDefaults\GodotServiceDefaults.csproj" PrivateAssets="all" />

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