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42 lines (38 loc) · 943 Bytes
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CMakeLists.txt
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42 lines (38 loc) · 943 Bytes
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# Project name. Should be the same as the project directory name and
# will become the name of the binary target.
SET( PROJECT_NAME "OEParticleSim")
# Project source code list
SET( PROJECT_SOURCES
# Add all the cpp source files here
main.cpp
# Fire.cpp
)
# Include needed to use SDL under Mac OS X
IF(APPLE)
SET(PROJECT_SOURCES ${PROJECT_SOURCES} ${SDL_MAIN_FOR_MAC})
ENDIF(APPLE)
# Project executable
ADD_EXECUTABLE(${PROJECT_NAME}
${PROJECT_SOURCES}
)
# Project dependencies
TARGET_LINK_LIBRARIES(OEParticleSim
OpenEngine_Core
OpenEngine_Logging
OpenEngine_Display
OpenEngine_Devices
OpenEngine_Scene
OpenEngine_Resources
# Extensions
Extensions_SDL
Extensions_SDLImage
Extensions_OpenGLRenderer
Extensions_OEParticleSystem
Extensions_GenericHandlers
Extensions_OpenGLSelection
Extensions_AntTweakBar
Extensions_Inspection
Extensions_InspectionBar
Extensions_HUD
Extensions_PropertyTree
)