@@ -1356,27 +1356,26 @@ private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventAr
13561356
13571357 private void ExportObjects ( bool animation )
13581358 {
1359- if ( sceneTreeView . Nodes . Count > 0 )
1359+ if ( sceneTreeView . Nodes . Count == 0 )
13601360 {
1361- var saveFolderDialog = new OpenFolderDialog ( ) ;
1362- if ( saveFolderDialog . ShowDialog ( this ) == DialogResult . OK )
1361+ StatusStripUpdate ( "No Objects available for export" ) ;
1362+ return ;
1363+ }
1364+
1365+ var saveFolderDialog = new OpenFolderDialog ( ) ;
1366+ if ( saveFolderDialog . ShowDialog ( this ) == DialogResult . OK )
1367+ {
1368+ var exportPath = saveFolderDialog . Folder + "\\ GameObject\\ " ;
1369+ List < AssetItem > animationList = null ;
1370+ if ( animation )
13631371 {
1364- var exportPath = saveFolderDialog . Folder + "\\ GameObject\\ " ;
1365- List < AssetItem > animationList = null ;
1366- if ( animation )
1372+ animationList = GetSelectedAssets ( ) . Where ( x => x . Type == ClassIDType . AnimationClip ) . ToList ( ) ;
1373+ if ( animationList . Count == 0 )
13671374 {
1368- animationList = GetSelectedAssets ( ) . Where ( x => x . Type == ClassIDType . AnimationClip ) . ToList ( ) ;
1369- if ( animationList . Count == 0 )
1370- {
1371- animationList = null ;
1372- }
1375+ animationList = null ;
13731376 }
1374- ExportObjectsWithAnimationClip ( exportPath , sceneTreeView . Nodes , animationList ) ;
13751377 }
1376- }
1377- else
1378- {
1379- StatusStripUpdate ( "No Objects available for export" ) ;
1378+ ExportObjectsWithAnimationClip ( exportPath , sceneTreeView . Nodes , animationList ) ;
13801379 }
13811380 }
13821381
@@ -1392,28 +1391,38 @@ private void exportSelectedObjectsmergeWithAnimationClipToolStripMenuItem_Click(
13921391
13931392 private void ExportMergeObjects ( bool animation )
13941393 {
1395- if ( sceneTreeView . Nodes . Count > 0 )
1394+ if ( sceneTreeView . Nodes . Count == 0 )
1395+ {
1396+ StatusStripUpdate ( "No Objects available for export" ) ;
1397+ return ;
1398+ }
1399+
1400+ var gameObjects = new List < GameObject > ( ) ;
1401+ GetSelectedParentNode ( sceneTreeView . Nodes , gameObjects ) ;
1402+
1403+ if ( gameObjects . Count == 0 )
13961404 {
1397- var gameObjects = new List < GameObject > ( ) ;
1398- GetSelectedParentNode ( sceneTreeView . Nodes , gameObjects ) ;
1399- var saveFileDialog = new SaveFileDialog ( ) ;
1400- saveFileDialog . FileName = gameObjects [ 0 ] . m_Name + " (merge).fbx" ;
1401- saveFileDialog . AddExtension = false ;
1402- saveFileDialog . Filter = "Fbx file (*.fbx)|*.fbx" ;
1403- if ( saveFileDialog . ShowDialog ( ) == DialogResult . OK )
1404- {
1405- var exportPath = saveFileDialog . FileName ;
1406- List < AssetItem > animationList = null ;
1407- if ( animation )
1405+ StatusStripUpdate ( "No Object can be exported." ) ;
1406+ return ;
1407+ }
1408+
1409+ var saveFileDialog = new SaveFileDialog ( ) ;
1410+ saveFileDialog . FileName = gameObjects [ 0 ] . m_Name + " (merge).fbx" ;
1411+ saveFileDialog . AddExtension = false ;
1412+ saveFileDialog . Filter = "Fbx file (*.fbx)|*.fbx" ;
1413+ if ( saveFileDialog . ShowDialog ( ) == DialogResult . OK )
1414+ {
1415+ var exportPath = saveFileDialog . FileName ;
1416+ List < AssetItem > animationList = null ;
1417+ if ( animation )
1418+ {
1419+ animationList = GetSelectedAssets ( ) . Where ( x => x . Type == ClassIDType . AnimationClip ) . ToList ( ) ;
1420+ if ( animationList . Count == 0 )
14081421 {
1409- animationList = GetSelectedAssets ( ) . Where ( x => x . Type == ClassIDType . AnimationClip ) . ToList ( ) ;
1410- if ( animationList . Count == 0 )
1411- {
1412- animationList = null ;
1413- }
1422+ animationList = null ;
14141423 }
1415- ExportObjectsMergeWithAnimationClip ( exportPath , gameObjects , animationList ) ;
14161424 }
1425+ ExportObjectsMergeWithAnimationClip ( exportPath , gameObjects , animationList ) ;
14171426 }
14181427 }
14191428
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