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Fix build script issues on non apple platforms
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README.md

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@@ -202,6 +202,8 @@ This command takes an optional list of targets to build, but will otherwise buil
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> python OpenUSD/build_scripts/apple_utils.py xcframework /path/to/my_usd_install_dir
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```
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Note that currently, Simulator builds do not render with Imaging as Simulator targets have reduced Metal support.
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##### Windows:
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Launch the "x64 Native Tools Command Prompt" for your version of Visual Studio

build_scripts/build_usd.py

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@@ -2785,7 +2785,7 @@ def FormatBuildArguments(buildArgs):
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Print("See documentation at http://openusd.org/docs/RenderMan-USD-Imaging-Plugin.html "
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"for setting up the RenderMan plugin.\n")
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if context.buildAppleFramework:
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if MacOS() and context.buildAppleFramework:
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Print("""
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Add the following framework to your Xcode Project:
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OpenUSD.framework

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