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| 1 | +# Game State |
| 2 | + |
| 3 | +## Current Situation |
| 4 | +- **Game Phase**: {{ state_name }} |
| 5 | +{% if game -%} |
| 6 | +- **Round**: {{ game.round }} |
| 7 | +- **Ante**: Level {{ (game.round + 2) // 3 }} |
| 8 | +{% endif %} |
| 9 | + |
| 10 | +{% if consumables and consumables.cards and (consumables.cards | length) > 0 %} |
| 11 | +### Consumables ({{ consumables.cards | length }}) |
| 12 | +{% for c in consumables.cards -%} |
| 13 | + - {{ loop.index0 }}: {{ c.label }} ({{ c.config.center_key }}) | Cost: {{ c.cost | default('N/A') }} |
| 14 | +{% endfor %} |
| 15 | +{% endif %} |
| 16 | + |
| 17 | +{% if game %} |
| 18 | +## Resources |
| 19 | +- **Money**: ${{ game.dollars }} |
| 20 | +- **Chips**: {{ game.chips }} |
| 21 | +{% if game.current_round -%} |
| 22 | +- **Hands Remaining**: {{ game.current_round.hands_left | default(0) }} |
| 23 | +- **Discards Remaining**: {{ game.current_round.discards_left | default(0) }} |
| 24 | +{% endif -%} |
| 25 | +{% if game.skips > 0 -%} |
| 26 | +- **Skips Available**: {{ game.skips }} |
| 27 | +{% endif %} |
| 28 | + |
| 29 | +{% if game.blind_on_deck %} |
| 30 | +## Current Challenge |
| 31 | +- **Blind**: {{ game.blind_on_deck }} |
| 32 | +{# Blind target values may not be provided in game_state #} |
| 33 | +{% endif %} |
| 34 | + |
| 35 | +## Game Constraints |
| 36 | +- **Hands Played This Run**: {{ game.hands_played }} |
| 37 | +{% if jokers and jokers.config and jokers.config.card_limit -%} |
| 38 | +- **Joker Slots**: {{ jokers.cards | length }}/{{ jokers.config.card_limit }} |
| 39 | +{% endif -%} |
| 40 | +{% if game.discount_percent > 0 -%} |
| 41 | +- **Shop Discount**: {{ game.discount_percent }}% |
| 42 | +{% endif -%} |
| 43 | +{% if game.bankrupt_at > 0 -%} |
| 44 | +- **Bankruptcy Threshold**: ${{ game.bankrupt_at }} |
| 45 | +{% endif %} |
| 46 | +{% endif %} |
| 47 | + |
| 48 | +## Player Assets |
| 49 | + |
| 50 | +### Hand |
| 51 | +{% if hand and hand.cards -%} |
| 52 | +{%- set value_map = { |
| 53 | + "Ace": "A", "King": "K", "Queen": "Q", "Jack": "J", "10": "T", |
| 54 | + "9": "9", "8": "8", "7": "7", "6": "6", "5": "5", "4": "4", "3": "3", "2": "2" |
| 55 | +} -%} |
| 56 | +{%- set suit_map = {"Spades": "s", "Hearts": "h", "Diamonds": "d", "Clubs": "c"} -%} |
| 57 | + Cards: |
| 58 | +{% for card in hand.cards -%} |
| 59 | +{%- set card_config = card.config.card -%} |
| 60 | +{%- set short_value = value_map.get(card_config.value, "?") -%} |
| 61 | +{%- set short_suit = suit_map.get(card_config.suit, "?") -%} |
| 62 | + {{ loop.index0 }}: {{ short_value }}{{ short_suit }} ({{ card_config.value }} of {{ card_config.suit }}) |
| 63 | +{% endfor %} |
| 64 | + Available Indices: {{ range(hand.cards | length) | list }} |
| 65 | +{% else -%} |
| 66 | + No cards in hand |
| 67 | +{% endif %} |
| 68 | + |
| 69 | +{% if jokers and jokers.cards %} |
| 70 | +### Jokers ({{ jokers.cards | length }}) |
| 71 | +{% for joker in jokers.cards -%} |
| 72 | + - **{{ joker.label | default('Joker ' ~ loop.index) }}** (key: {{ joker.config.center_key | default('unknown') }}) |
| 73 | + - Cost: {{ joker.cost | default('N/A') }} | Debuff: {{ joker.debuff | default(false) }} |
| 74 | +{% endfor %} |
| 75 | +{% else %} |
| 76 | +### Jokers |
| 77 | + No jokers |
| 78 | +{% endif %} |
| 79 | +{% if reasoning_history %} |
| 80 | + |
| 81 | +## Previous Plays |
| 82 | + |
| 83 | +{% for reasoning in reasoning_history[-3:] -%} |
| 84 | +{{ loop.index }}. {{ reasoning }} |
| 85 | +{% endfor %} |
| 86 | +{% elif responses %} |
| 87 | + |
| 88 | +## Previous Plays |
| 89 | + |
| 90 | +{% for response in responses[-3:] -%} |
| 91 | +{%- if response.choices and response.choices[0].message.tool_calls -%} |
| 92 | +{%- set tool_call = response.choices[0].message.tool_calls[0] -%} |
| 93 | +{%- set args_json = tool_call.function.arguments -%} |
| 94 | +{%- set args = args_json | from_json -%} |
| 95 | +{%- if args.reasoning -%} |
| 96 | +{{ loop.index }}. {{ args.reasoning }} |
| 97 | +{% endif -%} |
| 98 | +{%- endif -%} |
| 99 | +{% endfor %} |
| 100 | +{% endif %} |
| 101 | + |
| 102 | +## Decision Required |
| 103 | + |
| 104 | +{% if state_name == "BLIND_SELECT" -%} |
| 105 | +You need to decide whether to **select** or **skip** the current blind. |
| 106 | + |
| 107 | +### Available Actions: |
| 108 | + |
| 109 | +- **select**: Play against this blind to earn chips and money |
| 110 | +- **skip**: Skip this blind to get a tag reward but no chips |
| 111 | + |
| 112 | +### Strategy: |
| 113 | + |
| 114 | +- Consider your current hand strength and jokers |
| 115 | +- Evaluate if you can beat the blind's chip requirement |
| 116 | +- Skipping gives you a tag but no progress toward winning |
| 117 | +{% elif state_name == "SELECTING_HAND" -%} |
| 118 | +You need to decide whether to **play cards** to form a poker hand or **discard cards** to try for better combinations. |
| 119 | + |
| 120 | +### Available Actions: |
| 121 | + |
| 122 | +- **play_hand**: Play selected cards as a poker hand to score chips |
| 123 | +- **discard**: Discard selected cards to draw new ones (uses a discard) |
| 124 | + |
| 125 | +### Strategy: |
| 126 | + |
| 127 | +- Look for the strongest poker hand you can make |
| 128 | +- Consider remaining hands and discards |
| 129 | +- Balance between playing weak hands vs. using discards to improve |
| 130 | +- Remember: higher poker hands score more points |
| 131 | + |
| 132 | +### Card Selection: |
| 133 | + |
| 134 | +- Use 0-based indices from the "Available indices" list above |
| 135 | +- You can select 1-5 cards for either action |
| 136 | +- Example: [0, 2, 4] selects the 1st, 3rd, and 5th cards |
| 137 | +{% elif state_name == "SHOP" -%} |
| 138 | +You are in the shop and need to decide what to do. |
| 139 | + |
| 140 | +### Available Actions: |
| 141 | + |
| 142 | +- **next_round**: End shopping and proceed to next blind |
| 143 | +- **reroll**: Spend money to refresh shop items |
| 144 | +- **buy_card (index)**: Purchase a card from the shop_jokers area by 0-based index |
| 145 | +- **redeem_voucher (index)**: Redeem a voucher from the shop_vouchers area by 0-based index |
| 146 | + |
| 147 | +### Strategy: |
| 148 | + |
| 149 | +- Consider your current money and what you need |
| 150 | +- Jokers can provide powerful ongoing effects |
| 151 | +- Vouchers give permanent upgrades |
| 152 | +- Don't overspend - you need money for future rounds |
| 153 | + |
| 154 | +### Shop Items |
| 155 | + |
| 156 | +{% if shop_jokers and shop_jokers.cards and (shop_jokers.cards | length) > 0 -%} |
| 157 | +Jokers / Cards: |
| 158 | +{% for card in shop_jokers.cards -%} |
| 159 | + - {{ loop.index0 }}: {{ card.label }} ({{ card.ability.set }}) — ${{ card.cost }} |
| 160 | +{% endfor %} |
| 161 | +{% endif -%} |
| 162 | + |
| 163 | +{% if shop_vouchers and shop_vouchers.cards and (shop_vouchers.cards | length) > 0 -%} |
| 164 | +Vouchers: |
| 165 | +{% for card in shop_vouchers.cards -%} |
| 166 | + - {{ loop.index0 }}: {{ card.label }} — ${{ card.cost }} |
| 167 | +{% endfor %} |
| 168 | +{% endif -%} |
| 169 | +{% endif %} |
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