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Copy pathNFSMWHDReflections.ini
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27 lines (24 loc) · 2.12 KB
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; NFSMW HD Reflections by Aero_
; Please update or install the latest version of the widescreen fix for the best results.
; https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/nfsmw
[RESOLUTION]
ResolutionX = 0 // Use your native horizontal resolution for the best results. 0 = Automatically uses desktop resolution.
ResolutionY = 0 // Use your native vertical resolution for the best results. 0 = Automatically uses desktop resolution.
RoadScale = 1.0 // Scales the resolution of road reflections.
VehicleScale = 1.0 // Scales the resolution of vehicle reflections.
MirrorScale = 1.0 // Scales the resolution of the rearview mirror.
[GENERAL]
HDReflections = 1 // Reflection resolution will be increased based on the values set.
HDReflectionBlur = 1 // Blur resolution will be increased based on the values set.
ImproveReflectionLOD = 2 // Increases the level of detail. 1 = Partial | 2 = Full
GeometryFix = 1 // Restores missing geometry, such as frontend reflections and world detail.
RestoreDetails = 1 // Adds lights, car shadows, and particle effects to the rearview mirror. 1 = Lights and Shadows | 2 = and Particle Effects
RestoreShaders = 1 // Adds shader effects to reflections and enables barrier animations.
OptimizeRenderDistance = 1 // Reduces excessive render distance of reflections to improve performance.
VehicleReflectionBrightness = 1.0 // Controls the intensity of vehicle reflections.
[EXTRA]
ExpandSlotPool = 1 // Solves an issue that caused objects to disappear when too many polygons were present.
MirrorTint = 1 // Changes the color of the rearview mirror based on the values set.
MirrorTintR = 150 // Red (0-255) | Default: 150 | DefaultVT: 212 | XB360: 212
MirrorTintG = 150 // Green (0-255) | Default: 150 | DefaultVT: 205 | XB360: 202
MirrorTintB = 150 // Blue (0-255) | Default: 150 | DefaultVT: 185 | XB360: 142