-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgame.html
More file actions
196 lines (146 loc) · 4 KB
/
game.html
File metadata and controls
196 lines (146 loc) · 4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
<html>
<canvas id = "gameCanvas" width="800" height="600"></canvas>
<script>
var canvas;
var canvasContext;
var ballX = 50;
var ballY = 50;
var ballSpeedX = 10;
var ballSpeedY = 4;
var player1Score = 0;
var player2Score = 0;
const WINNING_SCORE = 5;
var showingWinScreen = false;
var paddle1Y = 250;
var paddle2Y = 250;
const PADDLE_HEIGHT = 100;
const PADDLE_THICKNESS = 10;
function calculateMousePos(evt){
var rect = canvas.getBoundingClientRect();
var root = document.documentElement;
var mouseX = evt.clientX - rect.left - root.scrollLeft;
var mouseY = evt.clientY - rect.top - root.scrollTop;
return{
x:mouseX,
y:mouseY
};
}
function handleMouseClick(evt){
if(showingWinScreen){
player1Score = 0;
player2Score = 0;
showingWinScreen = false;
}
}
window.onload = function(){
canvas = document.getElementById('gameCanvas');
canvasContext = canvas.getContext('2d');
var framesPersecond = 30;
setInterval(function(){
moveEverything();
drawEverything();
}, 1000/framesPersecond);
canvas.addEventListener('mousedown',handleMouseClick)
canvas.addEventListener('mousemove',
function(evt){
var mousePos = calculateMousePos(evt);
paddle1Y = mousePos.y - (PADDLE_HEIGHT/2);
});
}
function ballReset(){
if(player1Score >= WINNING_SCORE || player2Score >= WINNING_SCORE){
showingWinScreen = true;
}
ballSpeedX = -ballSpeedX;
ballX = canvas.width/2;
ballY = canvas.height/2;
}
function computerMovement(){
var paddle2YCenter = paddle2Y + (PADDLE_HEIGHT/2);
if (paddle2YCenter < ballY-35){
paddle2Y += 6;
}else if(paddle2YCenter > ballY+35){
paddle2Y -= 6;
}
}
function moveEverything(){
if(showingWinScreen){
return;
}
computerMovement();
ballX += ballSpeedX;
ballY += ballSpeedY;
if(ballX < 0) {
if(ballY > paddle1Y &&
ballY < paddle1Y + PADDLE_HEIGHT){
ballSpeedX = -ballSpeedX;
var deltaY = ballY - (paddle1Y+PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
}
else{
player2Score++;
ballReset();
}
}
if(ballX > canvas.width){
if(ballY > paddle2Y &&
ballY < paddle2Y + PADDLE_HEIGHT){
ballSpeedX = -ballSpeedX;
var deltaY = ballY - (paddle2Y+PADDLE_HEIGHT/2);
ballSpeedY = deltaY * 0.35;
}
else{
player1Score++;
ballReset();
}
}
if(ballY < 0){
ballSpeedY = -ballSpeedY;
}
if(ballY > canvas.height){
ballSpeedY = -ballSpeedY;
}
}
function drawNet(){
for (var i = 0;i<canvas.height; i+=40){
colorRect(canvas.width/2-1,i,2,20,'white');
}
}
function drawEverything(){
//next line blanks out the screen with black
colorRect(0,0,canvas.width,canvas.height,'green');
if(showingWinScreen){
canvasContext.fillStyle = 'white';
if(player1Score >= WINNING_SCORE) {
canvasContext.fillText("YOU WON!!",350,200);
}else if(player2Score >= WINNING_SCORE){
canvasContext.fillText("YOU LOST!!",350,200);
}
canvasContext.fillText("click to continue",350,500);
canvasContext.fillText("Designed by: Shyam Praveen Singh",310,550);
return;
}
//this is for calling the net
drawNet();
//this is left player paddel
colorRect(0, paddle1Y, PADDLE_THICKNESS, PADDLE_HEIGHT,'white');
//this is right computer paddel
colorRect(canvas.width-PADDLE_THICKNESS, paddle2Y, PADDLE_THICKNESS, PADDLE_HEIGHT,'white');
//next line draws the ball
colorCircle(ballX,ballY,10,'white');
//text on the screen
canvasContext.fillText(player1Score, 100,100);
canvasContext.fillText(player2Score, canvas.width-100,100);
}
function colorCircle(centerX, centerY, radius, drawColor){
canvasContext.fillStyle = 'drawColor';
canvasContext.beginPath();
canvasContext.arc(centerX, centerY, radius, 0, Math.PI*2, true);
canvasContext.fill();
}
function colorRect(leftX,topY, width,height, drawColor){
canvasContext.fillStyle = drawColor;
canvasContext.fillRect(leftX,topY, width,height);
}
</script>
</html>