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// Copyright (c) Six Labors and contributors.
// Licensed under the Apache License, Version 2.0.
using System;
using System.Buffers;
using System.IO;
using System.Runtime.InteropServices;
using SixLabors.ImageSharp.Advanced;
using SixLabors.ImageSharp.Common.Helpers;
using SixLabors.ImageSharp.Memory;
using SixLabors.ImageSharp.Metadata;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing.Processors.Quantization;
using SixLabors.Memory;
namespace SixLabors.ImageSharp.Formats.Bmp
{
/// <summary>
/// Image encoder for writing an image to a stream as a Windows bitmap.
/// </summary>
internal sealed class BmpEncoderCore
{
/// <summary>
/// The amount to pad each row by.
/// </summary>
private int padding;
/// <summary>
/// The mask for the alpha channel of the color for 32 bit rgba bitmaps.
/// </summary>
private const int Rgba32AlphaMask = 0xFF << 24;
/// <summary>
/// The mask for the red part of the color for 32 bit rgba bitmaps.
/// </summary>
private const int Rgba32RedMask = 0xFF << 16;
/// <summary>
/// The mask for the green part of the color for 32 bit rgba bitmaps.
/// </summary>
private const int Rgba32GreenMask = 0xFF << 8;
/// <summary>
/// The mask for the blue part of the color for 32 bit rgba bitmaps.
/// </summary>
private const int Rgba32BlueMask = 0xFF;
/// <summary>
/// The color palette for an 8 bit image will have 256 entry's with 4 bytes for each entry.
/// </summary>
private const int ColorPaletteSize8Bit = 1024;
/// <summary>
/// Used for allocating memory during processing operations.
/// </summary>
private readonly MemoryAllocator memoryAllocator;
/// <summary>
/// The global configuration.
/// </summary>
private Configuration configuration;
/// <summary>
/// The color depth, in number of bits per pixel.
/// </summary>
private BmpBitsPerPixel? bitsPerPixel;
/// <summary>
/// A bitmap v4 header will only be written, if the user explicitly wants support for transparency.
/// In this case the compression type BITFIELDS will be used.
/// Otherwise a bitmap v3 header will be written, which is supported by almost all decoders.
/// </summary>
private readonly bool writeV4Header;
/// <summary>
/// The quantizer for reducing the color count for 8-Bit images.
/// </summary>
private readonly IQuantizer quantizer;
/// <summary>
/// Initializes a new instance of the <see cref="BmpEncoderCore"/> class.
/// </summary>
/// <param name="options">The encoder options.</param>
/// <param name="memoryAllocator">The memory manager.</param>
public BmpEncoderCore(IBmpEncoderOptions options, MemoryAllocator memoryAllocator)
{
this.memoryAllocator = memoryAllocator;
this.bitsPerPixel = options.BitsPerPixel;
this.writeV4Header = options.SupportTransparency;
this.quantizer = options.Quantizer ?? new OctreeQuantizer(dither: true, maxColors: 256);
}
/// <summary>
/// Encodes the image to the specified stream from the <see cref="ImageFrame{TPixel}"/>.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
/// <param name="image">The <see cref="ImageFrame{TPixel}"/> to encode from.</param>
/// <param name="stream">The <see cref="Stream"/> to encode the image data to.</param>
public void Encode<TPixel>(Image<TPixel> image, Stream stream)
where TPixel : struct, IPixel<TPixel>
{
Guard.NotNull(image, nameof(image));
Guard.NotNull(stream, nameof(stream));
this.configuration = image.GetConfiguration();
ImageMetadata metadata = image.Metadata;
BmpMetadata bmpMetadata = metadata.GetBmpMetadata();
this.bitsPerPixel = this.bitsPerPixel ?? bmpMetadata.BitsPerPixel;
short bpp = (short)this.bitsPerPixel;
int bytesPerLine = 4 * (((image.Width * bpp) + 31) / 32);
this.padding = bytesPerLine - (int)(image.Width * (bpp / 8F));
// Set Resolution.
int hResolution = 0;
int vResolution = 0;
if (metadata.ResolutionUnits != PixelResolutionUnit.AspectRatio)
{
if (metadata.HorizontalResolution > 0 && metadata.VerticalResolution > 0)
{
switch (metadata.ResolutionUnits)
{
case PixelResolutionUnit.PixelsPerInch:
hResolution = (int)Math.Round(UnitConverter.InchToMeter(metadata.HorizontalResolution));
vResolution = (int)Math.Round(UnitConverter.InchToMeter(metadata.VerticalResolution));
break;
case PixelResolutionUnit.PixelsPerCentimeter:
hResolution = (int)Math.Round(UnitConverter.CmToMeter(metadata.HorizontalResolution));
vResolution = (int)Math.Round(UnitConverter.CmToMeter(metadata.VerticalResolution));
break;
case PixelResolutionUnit.PixelsPerMeter:
hResolution = (int)Math.Round(metadata.HorizontalResolution);
vResolution = (int)Math.Round(metadata.VerticalResolution);
break;
}
}
}
int infoHeaderSize = this.writeV4Header ? BmpInfoHeader.SizeV4 : BmpInfoHeader.SizeV3;
var infoHeader = new BmpInfoHeader(
headerSize: infoHeaderSize,
height: image.Height,
width: image.Width,
bitsPerPixel: bpp,
planes: 1,
imageSize: image.Height * bytesPerLine,
clrUsed: 0,
clrImportant: 0,
xPelsPerMeter: hResolution,
yPelsPerMeter: vResolution);
if (this.writeV4Header && this.bitsPerPixel == BmpBitsPerPixel.Pixel32)
{
infoHeader.AlphaMask = Rgba32AlphaMask;
infoHeader.RedMask = Rgba32RedMask;
infoHeader.GreenMask = Rgba32GreenMask;
infoHeader.BlueMask = Rgba32BlueMask;
infoHeader.Compression = BmpCompression.BitFields;
}
int colorPaletteSize = this.bitsPerPixel == BmpBitsPerPixel.Pixel8 ? ColorPaletteSize8Bit : 0;
var fileHeader = new BmpFileHeader(
type: BmpConstants.TypeMarkers.Bitmap,
fileSize: BmpFileHeader.Size + infoHeaderSize + infoHeader.ImageSize,
reserved: 0,
offset: BmpFileHeader.Size + infoHeaderSize + colorPaletteSize);
Span<byte> buffer = stackalloc byte[infoHeaderSize];
fileHeader.WriteTo(buffer);
stream.Write(buffer, 0, BmpFileHeader.Size);
if (this.writeV4Header)
{
infoHeader.WriteV4Header(buffer);
}
else
{
infoHeader.WriteV3Header(buffer);
}
stream.Write(buffer, 0, infoHeaderSize);
this.WriteImage(stream, image.Frames.RootFrame);
stream.Flush();
}
/// <summary>
/// Writes the pixel data to the binary stream.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="image">
/// The <see cref="ImageFrame{TPixel}"/> containing pixel data.
/// </param>
private void WriteImage<TPixel>(Stream stream, ImageFrame<TPixel> image)
where TPixel : struct, IPixel<TPixel>
{
Buffer2D<TPixel> pixels = image.PixelBuffer;
switch (this.bitsPerPixel)
{
case BmpBitsPerPixel.Pixel32:
this.Write32Bit(stream, pixels);
break;
case BmpBitsPerPixel.Pixel24:
this.Write24Bit(stream, pixels);
break;
case BmpBitsPerPixel.Pixel16:
this.Write16Bit(stream, pixels);
break;
case BmpBitsPerPixel.Pixel8:
this.Write8Bit(stream, image);
break;
}
}
private IManagedByteBuffer AllocateRow(int width, int bytesPerPixel) => this.memoryAllocator.AllocatePaddedPixelRowBuffer(width, bytesPerPixel, this.padding);
/// <summary>
/// Writes the 32bit color palette to the stream.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="pixels">The <see cref="Buffer2D{TPixel}"/> containing pixel data.</param>
private void Write32Bit<TPixel>(Stream stream, Buffer2D<TPixel> pixels)
where TPixel : struct, IPixel<TPixel>
{
using (IManagedByteBuffer row = this.AllocateRow(pixels.Width, 4))
{
for (int y = pixels.Height - 1; y >= 0; y--)
{
Span<TPixel> pixelSpan = pixels.GetRowSpan(y);
PixelOperations<TPixel>.Instance.ToBgra32Bytes(
this.configuration,
pixelSpan,
row.GetSpan(),
pixelSpan.Length);
stream.Write(row.Array, 0, row.Length());
}
}
}
/// <summary>
/// Writes the 24bit color palette to the stream.
/// </summary>
/// <typeparam name="TPixel">The pixel format.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="pixels">The <see cref="Buffer2D{TPixel}"/> containing pixel data.</param>
private void Write24Bit<TPixel>(Stream stream, Buffer2D<TPixel> pixels)
where TPixel : struct, IPixel<TPixel>
{
using (IManagedByteBuffer row = this.AllocateRow(pixels.Width, 3))
{
for (int y = pixels.Height - 1; y >= 0; y--)
{
Span<TPixel> pixelSpan = pixels.GetRowSpan(y);
PixelOperations<TPixel>.Instance.ToBgr24Bytes(
this.configuration,
pixelSpan,
row.GetSpan(),
pixelSpan.Length);
stream.Write(row.Array, 0, row.Length());
}
}
}
/// <summary>
/// Writes the 16bit color palette to the stream.
/// </summary>
/// <typeparam name="TPixel">The type of the pixel.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="pixels">The <see cref="Buffer2D{TPixel}"/> containing pixel data.</param>
private void Write16Bit<TPixel>(Stream stream, Buffer2D<TPixel> pixels)
where TPixel : struct, IPixel<TPixel>
{
using (IManagedByteBuffer row = this.AllocateRow(pixels.Width, 2))
{
for (int y = pixels.Height - 1; y >= 0; y--)
{
Span<TPixel> pixelSpan = pixels.GetRowSpan(y);
PixelOperations<TPixel>.Instance.ToBgra5551Bytes(
this.configuration,
pixelSpan,
row.GetSpan(),
pixelSpan.Length);
stream.Write(row.Array, 0, row.Length());
}
}
}
/// <summary>
/// Writes an 8 Bit image with a color palette. The color palette has 256 entry's with 4 bytes for each entry.
/// </summary>
/// <typeparam name="TPixel">The type of the pixel.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="image"> The <see cref="ImageFrame{TPixel}"/> containing pixel data.</param>
private void Write8Bit<TPixel>(Stream stream, ImageFrame<TPixel> image)
where TPixel : struct, IPixel<TPixel>
{
bool isL8 = typeof(TPixel) == typeof(L8);
using (IMemoryOwner<byte> colorPaletteBuffer = this.memoryAllocator.AllocateManagedByteBuffer(ColorPaletteSize8Bit, AllocationOptions.Clean))
{
Span<byte> colorPalette = colorPaletteBuffer.GetSpan();
if (isL8)
{
this.Write8BitGray(stream, image, colorPalette);
}
else
{
this.Write8BitColor(stream, image, colorPalette);
}
}
}
/// <summary>
/// Writes an 8 Bit color image with a color palette. The color palette has 256 entry's with 4 bytes for each entry.
/// </summary>
/// <typeparam name="TPixel">The type of the pixel.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="image"> The <see cref="ImageFrame{TPixel}"/> containing pixel data.</param>
/// <param name="colorPalette">A byte span of size 1024 for the color palette.</param>
private void Write8BitColor<TPixel>(Stream stream, ImageFrame<TPixel> image, Span<byte> colorPalette)
where TPixel : struct, IPixel<TPixel>
{
using (IQuantizedFrame<TPixel> quantized = this.quantizer.CreateFrameQuantizer<TPixel>(this.configuration, 256).QuantizeFrame(image))
{
ReadOnlySpan<TPixel> quantizedColors = quantized.Palette.Span;
var color = default(Rgba32);
// TODO: Use bulk conversion here for better perf
int idx = 0;
foreach (TPixel quantizedColor in quantizedColors)
{
quantizedColor.ToRgba32(ref color);
colorPalette[idx] = color.B;
colorPalette[idx + 1] = color.G;
colorPalette[idx + 2] = color.R;
// Padding byte, always 0.
colorPalette[idx + 3] = 0;
idx += 4;
}
stream.Write(colorPalette);
for (int y = image.Height - 1; y >= 0; y--)
{
ReadOnlySpan<byte> pixelSpan = quantized.GetRowSpan(y);
stream.Write(pixelSpan);
for (int i = 0; i < this.padding; i++)
{
stream.WriteByte(0);
}
}
}
}
/// <summary>
/// Writes an 8 Bit gray image with a color palette. The color palette has 256 entry's with 4 bytes for each entry.
/// </summary>
/// <typeparam name="TPixel">The type of the pixel.</typeparam>
/// <param name="stream">The <see cref="Stream"/> to write to.</param>
/// <param name="image"> The <see cref="ImageFrame{TPixel}"/> containing pixel data.</param>
/// <param name="colorPalette">A byte span of size 1024 for the color palette.</param>
private void Write8BitGray<TPixel>(Stream stream, ImageFrame<TPixel> image, Span<byte> colorPalette)
where TPixel : struct, IPixel<TPixel>
{
// Create a color palette with 256 different gray values.
for (int i = 0; i <= 255; i++)
{
int idx = i * 4;
byte grayValue = (byte)i;
colorPalette[idx] = grayValue;
colorPalette[idx + 1] = grayValue;
colorPalette[idx + 2] = grayValue;
// Padding byte, always 0.
colorPalette[idx + 3] = 0;
}
stream.Write(colorPalette);
for (int y = image.Height - 1; y >= 0; y--)
{
ReadOnlySpan<TPixel> inputPixelRow = image.GetPixelRowSpan(y);
ReadOnlySpan<byte> outputPixelRow = MemoryMarshal.AsBytes(inputPixelRow);
stream.Write(outputPixelRow);
for (int i = 0; i < this.padding; i++)
{
stream.WriteByte(0);
}
}
}
}
}