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NBTestGamePackageV1.java
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174 lines (147 loc) · 5.99 KB
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package nb.test.gamepackagev1;
import edu.sjcny.gpv1.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Iterator;
import javax.swing.Timer;
import javax.swing.*;
public class NBTestGamePackageV1 extends DrawableAdapter {
static NBTestGamePackageV1 ge = new NBTestGamePackageV1();
static GameBoard gb = new GameBoard(ge, "HalloweenKiller");
static Jet myJet;
static Halloween H;
static Halloween2 H2;
static Timer halloweenTimer;
static int score = 0;
static long startTime = System.currentTimeMillis();
static Timer timer;
public static void main(String[] args) {
myJet = new Jet(250, 50, 50, 20);
H = new Halloween(50, 350, 100, 50);
H2 = new Halloween2(450, 350, 100, 50);
showGameBoard(gb);
JOptionPane.showMessageDialog(gb, "Welcome to HalloweenKiller!");
JOptionPane.showMessageDialog(gb, "Try to kill maximum possible halloweens in 60 seconds.");
JOptionPane.showMessageDialog(gb, "Use arrow keys to move the jet.\nPress OK to start the game");
gb.setBackground(Color.BLACK);
gb.addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_LEFT) {
myJet.moveLeft();
} else if (keyCode == KeyEvent.VK_RIGHT) {
myJet.moveRight();
} else if (keyCode == KeyEvent.VK_UP) {
myJet.moveUp();
} else if (keyCode == KeyEvent.VK_DOWN) {
myJet.moveDown();
}
gb.repaint();
}
});
gb.requestFocus();
timer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
myJet.fireBullet();
H.move(gb.getWidth());
handleBulletCollision();
long currentTime = System.currentTimeMillis();
long elapsedTime = currentTime - startTime;
long remainingTime = Math.max(0, 60000 - elapsedTime);
int secondsRemaining = (int) (remainingTime / 1000);
secondsRemaining--;
if (secondsRemaining == 0) {
gameOver();
}
gb.repaint();
}
});
timer.start();
Timer halloweenTimer = new Timer(2000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (H == null || H.getX() > gb.getWidth()) {
H = new Halloween(-100, 350, 100, 50);
}
gb.repaint();
}
});
halloweenTimer.setInitialDelay(0);
halloweenTimer.start();
Timer halloween2Timer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
H2.move(gb.getWidth());
gb.repaint();
}
});
halloween2Timer.start();
}
public static void gameOver() {
timer.stop();
JOptionPane.showMessageDialog(gb, "Game Over! Your score is: " + score);
System.exit(0);
}
public void draw(Graphics g) {
myJet.draw(g);
myJet.drawBullets(g);
if (H != null) {
H.draw(g);
}
if (H2 != null) {
H2.draw(g);
}
long currentTime = System.currentTimeMillis();
long elapsedTime = currentTime - startTime;
long remainingTime = Math.max(0, 60000 - elapsedTime);
int secondsRemaining = (int) (remainingTime / 1000);
g.setColor(Color.WHITE);
g.drawString("Time: " + secondsRemaining + "s", 30, 50);
g.drawString("Score: " + score, 400, 50);
g.drawString("Developed By Sahil Siddiqui",10,70);
}
public static void handleBulletCollision() {
ArrayList<Bullet> bullets = myJet.getBullets();
Iterator<Bullet> bulletIterator = bullets.iterator();
while (bulletIterator.hasNext()) {
Bullet bullet = bulletIterator.next();
int bulletX = bullet.getX();
int bulletY = bullet.getY();
int bulletWidth = bullet.getWidth();
int bulletHeight = bullet.getHeight();
int halloweenX = H.getX();
int halloweenY = H.getY();
int halloweenWidth = H.getWidth();
int halloweenHeight = H.getHeight();
int halloweenMiddleX = halloweenX + (halloweenWidth / 2);
if (bulletX + bulletWidth / 2 >= halloweenMiddleX
&& bulletX + bulletWidth / 2 <= halloweenMiddleX + 1
&& bulletY + bulletHeight >= halloweenY
&& bulletY <= halloweenY + halloweenHeight) {
H.spawnNewHalloween(-H.getWidth(), 350);
bulletIterator.remove();
score += 10;
break;
}
int halloween2X = H2.getX();
int halloween2Y = H2.getY();
int halloween2Width = H2.getWidth();
int halloween2Height = H2.getHeight();
int halloween2MiddleX = halloween2X + (halloween2Width / 2);
if (bulletX + bulletWidth / 2 >= halloween2MiddleX
&& bulletX + bulletWidth / 2 <= halloween2MiddleX + 1
&& bulletY + bulletHeight >= halloween2Y
&& bulletY <= halloween2Y + halloween2Height) {
H2.spawnNewHalloween(gb.getWidth(), 350);
bulletIterator.remove();
score += 10;
break;
}
}
}
}