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Get started

1. Get prerequisites

Tides of Revival development is currently limited to Windows. You need the following software. (or equivalent)

Python 3.9 or thereabouts

Git For Windows

TortoiseSVN

VS Code

Visual Studio 2022 Community Edition

Fork

2. Get the repos

Git

  • Clone https://github.com/Srekel/tides-of-revival.git

SVN Content

  • Clone (ask Anders for details)
  • Put it inside the tides-of-revival repo, so that content is parallel to README.md.

SVN Source

  • Clone (ask Anders for details)
  • Put it parallel to the the tides-of-revival repo.

3. Initialize

  • Run sync_external.py
  • This will first sync all of the project's repos and dependencies.
  • Start Code from the root folder. It should open a workspace.
  • Build "build_simulator_release"
  • Run "Simulator_Release"
  • Maybe: After it starts, close it down, and then start it back up again.
  • Wait, it will take a while. Like, half an hour or so depending on your computer.
  • When it's done, go to the tools/binaries folder and start AssetCooker.
  • Wait.
  • Go back to Code. Run "Tides of Revival".

4. Start the game!

  • You should be able to debug it from within VS Code.