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cDrawings.cpp
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126 lines (114 loc) · 3.6 KB
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#include "hDrawings.h"
int DrawString(char* String, int x, int y, int r, int g, int b, ID3DXFont* ifont)
{
RECT ShadowPos;
ShadowPos.left = x + 1;
ShadowPos.top = y + 1;
RECT FontPos;
FontPos.left = x;
FontPos.top = y;
ifont->DrawTextA(0, String, strlen(String), &ShadowPos, DT_NOCLIP, D3DCOLOR_ARGB(255, r / 3, g / 3, b / 3));
ifont->DrawTextA(0, String, strlen(String), &FontPos, DT_NOCLIP, D3DCOLOR_ARGB(255, r, g, b));
return 0;
}
int DrawCenterString(char* String, int x, int y, int r, int g, int b, ID3DXFont* ifont)
{
RECT ShadowPos;
ShadowPos.left = x + 1;
ShadowPos.top = y + 1;
RECT FontPos;
FontPos.left = x;
FontPos.top = y;
ifont->DrawTextA(0, String, strlen(String), &ShadowPos, DT_CENTER, D3DCOLOR_ARGB(255, r / 3, g / 3, b / 3));
ifont->DrawTextA(0, String, strlen(String), &FontPos, DT_CENTER, D3DCOLOR_ARGB(255, r, g, b));
return 0;
}
int DrawShadowString(char* String, int x, int y, int r, int g, int b, ID3DXFont* ifont)
{
RECT Font;
Font.left = x;
Font.top = y;
RECT Fonts;
Fonts.left = x+1;
Fonts.top = y;
RECT Fonts1;
Fonts1.left = x-1;
Fonts1.top = y;
RECT Fonts2;
Fonts2.left = x;
Fonts2.top = y+1;
RECT Fonts3;
Fonts3.left = x;
Fonts3.top = y-1;
ifont->DrawTextA(0, String, strlen(String), &Fonts3, DT_NOCLIP , D3DCOLOR_ARGB(255, 1, 1, 1));
ifont->DrawTextA(0, String, strlen(String), &Fonts2, DT_NOCLIP, D3DCOLOR_ARGB(255, 1, 1, 1));
ifont->DrawTextA(0, String, strlen(String), &Fonts1, DT_NOCLIP, D3DCOLOR_ARGB(255, 1, 1, 1));
ifont->DrawTextA(0, String, strlen(String), &Fonts, DT_NOCLIP, D3DCOLOR_ARGB(255, 1, 1, 1));
ifont->DrawTextA(0, String, strlen(String), &Font, DT_NOCLIP, D3DCOLOR_ARGB(255, r, g, b));
return 0;
}
void GradientFunc(int x, int y, int w, int h,int r, int g, int b, int a)
{
int iColorr,iColorg,iColorb;
for(int i = 1; i < h; i++)
{
iColorr = (int)((float)i/h*r);
iColorg = (int)((float)i/h*g);
iColorb = (int)((float)i/h*b);
FillRGB(x ,y+ i,w,1,r-iColorr,g-iColorg,b-iColorb,a);
}
}
void DrawLine(float x, float y, float xx, float yy, int r, int g, int b, int a)
{
D3DXVECTOR2 dLine[2];
p_Line->SetWidth( 1 );
dLine[0].x = x;
dLine[0].y = y;
dLine[1].x = xx;
dLine[1].y = yy;
p_Line->Draw( dLine, 2, D3DCOLOR_ARGB(a, r , g, b));
}
void FillRGB(float x, float y, float w, float h, int r, int g, int b, int a)
{
D3DXVECTOR2 vLine[2];
p_Line->SetWidth( w );
vLine[0].x = x + w/2;
vLine[0].y = y;
vLine[1].x = x + w/2;
vLine[1].y = y + h;
p_Line->Begin( );
p_Line->Draw( vLine, 2, D3DCOLOR_RGBA( r, g, b, a ) );
p_Line->End( );
}
void DrawBox(float x, float y, float width, float height, float px, int r, int g, int b, int a)
{
D3DXVECTOR2 points[5];
points[0] = D3DXVECTOR2(x, y);
points[1] = D3DXVECTOR2(x+width, y);
points[2] = D3DXVECTOR2(x+width, y+height);
points[3] = D3DXVECTOR2(x, y+height);
points[4] = D3DXVECTOR2(x, y);
p_Line->SetWidth(1);
p_Line->Draw(points, 5, D3DCOLOR_RGBA(r, g, b, a));
}
void DrawGUIBox(float x, float y, float w, float h, int r, int g, int b, int a, int rr, int gg, int bb, int aa)
{
DrawBox(x,y,w,h, 1,r ,g ,b ,a);
FillRGB(x,y,w,h,rr,gg,bb,a);
}
void DrawHealthBar(float x, float y, float w, float h, int r, int g)
{
FillRGB(x,y,w,h,r,g,0,255);
}
void DrawHealthBarBack(float x, float y, float w, float h)
{
FillRGB(x,y,w,h,0,0,0,255);
}
void DrawCenterLine(float x, float y, int width, int r, int g, int b)
{
D3DXVECTOR2 dPoints[2];
dPoints[0] = D3DXVECTOR2(x, y);
dPoints[1] = D3DXVECTOR2(Width / 2, Height);
p_Line->SetWidth(width);
p_Line->Draw(dPoints, 2, D3DCOLOR_RGBA(r, g, b, 255));
}