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Add glTF anisotropy to changelog (AcademySoftwareFoundation#2502)
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CHANGELOG.md

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- Added support for [latitude-longitude images](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2168), implemented as a language-independent graph.
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- Added support for [2D fractals](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2183), with initial implementations in hardware shading languages, OSL, and MDL.
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- Added support for [custom OCIO configurations](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1917) in shader generation.
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- Added support for [anisotropy](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2393) in the graph definition of glTF PBR.
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- Added support for the [time and frame nodes](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2389) in the MaterialX Viewer and MaterialX Graph Editor.
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- Added support for [node output types](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2387) in document validation.
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- Added the first [animated material example](https://github.com/AcademySoftwareFoundation/MaterialX/pull/2329) to the MaterialX test suite.

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