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sound-engine.js
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129 lines (109 loc) · 3.3 KB
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(() => {
function createSoundEngine() {
const AudioContextCtor = window.AudioContext || window.webkitAudioContext;
if (!AudioContextCtor) {
return {
unlock() {},
playMove() {},
playFail() {},
playLeverCreak() {},
playLavaMelt() {},
playDualPadClick() {},
playFragileBreak() {},
playWin() {},
playUndo() {},
playRestart() {},
};
}
let audioCtx = null;
function ensureContext() {
if (!audioCtx) {
audioCtx = new AudioContextCtor();
}
return audioCtx;
}
function unlock() {
const ctx = ensureContext();
if (ctx.state === "suspended") {
ctx.resume().catch(() => {});
}
}
function playTone(durationMs, frequency, volume = 0.2, offsetMs = 0, type = "triangle") {
if (!audioCtx || audioCtx.state !== "running") {
return;
}
const now = audioCtx.currentTime + offsetMs / 1000;
const duration = Math.max(0.01, durationMs / 1000);
const oscillator = audioCtx.createOscillator();
const gainNode = audioCtx.createGain();
oscillator.frequency.value = frequency;
oscillator.type = type;
gainNode.gain.setValueAtTime(volume, now);
gainNode.gain.linearRampToValueAtTime(volume * 0.85, now + duration * 0.75);
gainNode.gain.linearRampToValueAtTime(0, now + duration);
oscillator.connect(gainNode);
gainNode.connect(audioCtx.destination);
oscillator.start(now);
oscillator.stop(now + duration);
}
function playSequence(durationMs, frequencies, volume = 0.2) {
frequencies.forEach((frequency, index) => {
playTone(durationMs, frequency, volume, durationMs * index);
});
}
function playMove() {
const frequency = 195 + Math.random() * 22;
playTone(50, frequency, 0.16);
}
function playFail() {
playTone(360, 104, 0.24);
}
function playLeverCreak() {
// Bright quick arpeggio to read as a "tada!" when a lever toggles.
playTone(90, 523.25, 0.12, 0, "triangle");
playTone(90, 659.25, 0.12, 70, "triangle");
playTone(110, 783.99, 0.12, 140, "triangle");
playTone(160, 1046.5, 0.1, 210, "sine");
}
function playLavaMelt() {
playTone(85, 220, 0.16, 0, "sawtooth");
playTone(90, 185, 0.14, 64, "triangle");
playTone(120, 140, 0.12, 128, "sawtooth");
}
function playDualPadClick() {
playTone(24, 1240, 0.09, 0, "square");
playTone(24, 980, 0.08, 18, "square");
}
function playFragileBreak() {
const shardFrequencies = [1410, 1260, 1090, 980, 840, 720];
shardFrequencies.forEach((frequency, index) => {
playTone(34 + index * 4, frequency, 0.11, index * 10, "square");
});
playTone(95, 210, 0.08, 0, "triangle");
}
function playWin() {
playSequence(120, [261, 329, 392, 523], 0.22);
}
function playUndo() {
playSequence(45, [250, 220], 0.13);
}
function playRestart() {
playSequence(50, [280, 240, 200], 0.13);
}
return {
unlock,
playMove,
playFail,
playLeverCreak,
playLavaMelt,
playDualPadClick,
playFragileBreak,
playWin,
playUndo,
playRestart,
};
}
window.CuboidSound = {
createSoundEngine,
};
})();