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FFIII_ScreenReader.csproj
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78 lines (71 loc) · 2.93 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>FFIII_ScreenReader</AssemblyName>
<Description>Screen Reader Accessibility Mod for Final Fantasy III</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<!-- Platform-specific game directory paths -->
<PropertyGroup Condition="'$(OS)' == 'Windows_NT'">
<!-- Windows native path -->
<GameDir>D:\Games\SteamLibrary\steamapps\common\Final Fantasy III PR</GameDir>
</PropertyGroup>
<PropertyGroup Condition="'$(OS)' != 'Windows_NT'">
<!-- WSL/Linux path -->
<GameDir>/mnt/d/Games/SteamLibrary/steamapps/common/Final Fantasy III PR</GameDir>
</PropertyGroup>
<ItemGroup>
<Reference Include="MelonLoader">
<HintPath>$(GameDir)\MelonLoader\net6\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(GameDir)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(GameDir)\MelonLoader\net6\Il2CppInterop.Common.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\MelonLoader\net6\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\UnityEngine.UIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\Il2CppSystem.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(GameDir)\MelonLoader\Il2CppAssemblies\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="mod_text.json" LogicalName="mod_text.json" />
<EmbeddedResource Include="translation.json" LogicalName="translation.json" />
</ItemGroup>
</Project>