fix: Initialize audioplayer instances sequentially#1941
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spydon merged 5 commits intoSep 3, 2025
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…ently by awaiting each individual new player creation
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Looks like some doc code from #1928 got pulled into this. If you wanna close that PR, we can continue working in here. |
spydon
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Sep 3, 2025
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Description
When creating lots of audio pools, an "Unknown Error" can happen if too many players are loaded concurrently. By breaking the instantiation of new players into a serially-loaded structure, we can load 100s of players and effectively remove this edge case.
Checklist
fix:,feat:,refactor:,docs:,chore:,test:,ci:etc).///, where necessary.Breaking Change
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