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***prevent opponent plans (prophylaxis)**: determine what they want, stop it
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***attack weaknesses**: target weak pawns, force creation of new weaknesses
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capablanca reduced the entire game to 7 principles:
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***check for hanging pieces every move**: yours and theirs. before anything else. loose pieces drop off. most games below 1500 are decided by one side leaving a piece undefended, not by deep strategy
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***activate your king, restrict opponent's king**: centralize yours, cut off theirs. in the endgame the king is a fighting piece
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***prioritize passed pawns**: main offensive plan is to create and advance them. a passed pawn must be pushed
***prevent opponent plans (prophylaxis)**: determine what they want, stop it before pursuing your own
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***attack weaknesses, principle of two weaknesses**: one weakness rarely loses. create a second on the other side of the board, stretch the defense until it tears
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***know basic endgames cold**: king+pawn vs king, opposition, square rule, lucena, philidor. without these the rest is theatre
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