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colorpicker.py
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215 lines (164 loc) · 7.03 KB
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import vtk
import vcs
from vcs.vtk_ui import Button, ButtonState
class ColorPicker(object):
def __init__(self, width, height, colormap, color, parent_interactor=None, on_save=None, on_cancel=None):
self.render_window = vtk.vtkRenderWindow()
self.render_window.SetWindowName("Color Picker")
self.render_window.SetNumberOfLayers(3)
self.render_window.SetSize(width, height)
self.color_renderer = vtk.vtkRenderer()
self.parent_interactor = parent_interactor
if colormap is None:
colormap = "default"
if not vcs.iscolormap(colormap):
colormap = vcs.getcolormap(colormap)
self.colormap = colormap
self.colors = [[int(c / 100.0 * 255.0) for c in colormap.index[i]] for i in range(len(colormap.index))]
self.actor = make_color_plane(16, 16, self.colors)
self.color_renderer.SetViewport([.1, .1, .9, .9])
self.color_renderer.SetBackground((.5, .5, .5))
self.color_renderer.AddActor(self.actor)
self.color_renderer.InteractiveOff()
self.color_renderer.SetLayer(1)
bg = vtk.vtkRenderer()
bg.SetBackground(1,1,1)
bg.SetViewport([0,0,1,1])
bg.SetLayer(0)
self.render_window.AddRenderer(bg)
self.render_window.AddRenderer(self.color_renderer)
inter = vtk.vtkRenderWindowInteractor()
self.style = vtk.vtkInteractorStyleUser()
inter.SetInteractorStyle(self.style)
inter.SetRenderWindow(self.render_window)
self.render_window.Render()
self.on_save = on_save
self.on_cancel = on_cancel
maps = vcs.elements["colormap"]
current_state = None
states = []
self.colormaps = []
for ind, mapname in enumerate(maps.keys()):
states.append(ButtonState(label=mapname))
if colormap.name == mapname:
current_state = ind
self.colormaps.append(maps[mapname])
self.colormap_button = Button(inter, states=states, action=self.change_map, left = 10, top=10)
self.colormap_button.set_state(current_state)
self.save_button = Button(inter, action=self.save, label="Choose Color", left=int(width * .75) - 10, top=int(height * .85))
self.cancel_button = Button(inter, action=self.cancel, label="Cancel", left=10, top=int(height * .85))
self.colormap_button.show()
self.save_button.show()
self.cancel_button.show()
self.make_current()
self.selectedMapper = vtk.vtkDataSetMapper()
self.selectedActor = vtk.vtkActor()
self.selectedActor.SetMapper(self.selectedMapper);
self.selectedActor.GetProperty().EdgeVisibilityOn();
self.selectedActor.GetProperty().SetEdgeColor(0,0,0);
self.selectedActor.GetProperty().SetLineWidth(3);
self.color = color
# Make sure the current color is selected
self.selectCell(color)
self.color_renderer.AddActor(self.selectedActor)
self.click_handler = inter.AddObserver(vtk.vtkCommand.LeftButtonReleaseEvent, self.clickEvent)
def noop(obj, event):
pass
self.char_handler = inter.AddObserver(vtk.vtkCommand.CharEvent, noop)
def make_current(self):
self.render_window.MakeCurrent()
def topRendererAtPoint(self, x, y):
inter = self.render_window.GetInteractor()
top = None
for renderer in collection(inter.GetRenderWindow().GetRenderers()):
if renderer.IsInViewport(x, y):
if top is None or top.GetLayer() <= renderer.GetLayer():
top = renderer
return top
def change_map(self, state):
self.colormap = self.colormaps[state]
self.colors = [[int(c / 100.0 * 255.0) for c in self.colormap.index[i]] for i in range(len(self.colormap.index))]
colorData = colors_to_scalars(self.colors)
self.actor.GetMapper().GetInput().GetCellData().SetScalars(colorData)
self.actor.GetMapper().Update()
self.render_window.Render()
def save(self, state):
if self.on_save is not None:
self.on_save(self.colormap, self.color)
self.close()
def cancel(self, state):
if self.on_cancel is not None:
self.on_cancel()
self.close()
def selectCell(self, cellId):
if cellId in (None, -1):
return
ids = vtk.vtkIdTypeArray();
ids.SetNumberOfComponents(1);
ids.InsertNextValue(cellId);
selectionNode = vtk.vtkSelectionNode();
selectionNode.SetFieldType(vtk.vtkSelectionNode.CELL);
selectionNode.SetContentType(vtk.vtkSelectionNode.INDICES);
selectionNode.SetSelectionList(ids);
selection = vtk.vtkSelection();
selection.AddNode(selectionNode);
extractSelection = vtk.vtkExtractSelection();
extractSelection.SetInputData(0, self.actor.GetMapper().GetInput());
extractSelection.SetInputData(1, selection);
extractSelection.Update();
selected = vtk.vtkUnstructuredGrid();
selected.ShallowCopy(extractSelection.GetOutput());
self.selectedMapper.SetInputData(selected);
self.selectedMapper.Update()
def clickEvent(self, obj, event):
inter = self.render_window.GetInteractor()
x, y = inter.GetEventPosition()
renderer = self.color_renderer
if renderer:
picker = vtk.vtkCellPicker()
picker.SetTolerance(.0005)
picker.Pick(x, y, 0, renderer)
cell = picker.GetCellId()
self.selectCell(cell)
if cell >= 0:
self.color = int(cell)
self.render_window.Render()
def close(self):
self.save_button.detach()
self.cancel_button.detach()
self.colormap_button.detach()
self.render_window.GetInteractor().RemoveObserver(self.click_handler)
self.render_window.GetInteractor().RemoveObserver(self.char_handler)
self.render_window.Finalize()
inter = self.render_window.GetInteractor()
inter.TerminateApp()
del self.render_window, inter
if self.parent_interactor:
self.parent_interactor.Start()
def make_color_plane(x, y, colors):
plane = vtk.vtkPlaneSource()
plane.SetXResolution(x)
plane.SetYResolution(y)
plane.Update()
colorData = colors_to_scalars(colors)
plane.GetOutput().GetCellData().SetScalars(colorData)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(plane.GetOutputPort())
mapper.SetScalarModeToUseCellData()
mapper.Update()
actor = vtk.vtkActor()
actor.SetMapper(mapper)
return actor
def colors_to_scalars(colors):
colorData = vtk.vtkUnsignedCharArray()
colorData.SetName("colors")
colorData.SetNumberOfComponents(3)
for color in colors:
colorData.InsertNextTuple3(*color)
return colorData
def collection(collection):
collection.InitTraversal()
item = collection.GetNextItemAsObject()
while item is not None:
yield item
item = collection.GetNextItemAsObject()