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| 1 | +"""Strategy template management for BalatroLLM.""" |
| 2 | + |
| 3 | +import json |
| 4 | +from pathlib import Path |
| 5 | +from typing import Any |
| 6 | + |
| 7 | +from jinja2 import Environment, FileSystemLoader |
| 8 | + |
| 9 | +STRATEGIES_DIR = Path(__file__).parent / "strategies" |
| 10 | + |
| 11 | + |
| 12 | +class StrategyManager: |
| 13 | + """Manages Jinja2 strategy templates for LLM prompts. |
| 14 | +
|
| 15 | + A strategy consists of four files: |
| 16 | + - STRATEGY.md.jinja: High-level strategic guidance |
| 17 | + - GAMESTATE.md.jinja: Current game state rendering |
| 18 | + - MEMORY.md.jinja: Action history and error context |
| 19 | + - TOOLS.json: Tool definitions for each game state |
| 20 | +
|
| 21 | + Usage: |
| 22 | + sm = StrategyManager("default") |
| 23 | + strategy_text = sm.render_strategy(gamestate) |
| 24 | + gamestate_text = sm.render_gamestate(gamestate) |
| 25 | + memory_text = sm.render_memory(history) |
| 26 | + tools = sm.get_tools("SELECTING_HAND") |
| 27 | + """ |
| 28 | + |
| 29 | + def __init__(self, name: str, strategies_dir: Path = STRATEGIES_DIR): |
| 30 | + """Initialize the strategy manager. |
| 31 | +
|
| 32 | + Args: |
| 33 | + name: Name of the strategy (subdirectory in strategies_dir) |
| 34 | + strategies_dir: Base directory containing strategy folders |
| 35 | +
|
| 36 | + Raises: |
| 37 | + FileNotFoundError: If strategy directory or required files don't exist |
| 38 | + """ |
| 39 | + self.path = strategies_dir / name |
| 40 | + |
| 41 | + if not self.path.exists(): |
| 42 | + raise FileNotFoundError(f"Strategy not found: {name}") |
| 43 | + |
| 44 | + # Verify required files exist |
| 45 | + required = [ |
| 46 | + "STRATEGY.md.jinja", |
| 47 | + "GAMESTATE.md.jinja", |
| 48 | + "MEMORY.md.jinja", |
| 49 | + "TOOLS.json", |
| 50 | + ] |
| 51 | + missing = [f for f in required if not (self.path / f).exists()] |
| 52 | + if missing: |
| 53 | + raise FileNotFoundError(f"Strategy '{name}' missing files: {missing}") |
| 54 | + |
| 55 | + self.env = Environment(loader=FileSystemLoader(self.path)) |
| 56 | + self.env.filters["from_json"] = json.loads |
| 57 | + |
| 58 | + # Load tools |
| 59 | + with open(self.path / "TOOLS.json") as f: |
| 60 | + self._tools = json.load(f) |
| 61 | + |
| 62 | + def render_strategy(self, gamestate: dict[str, Any]) -> str: |
| 63 | + """Render the strategy guidance template. |
| 64 | +
|
| 65 | + Args: |
| 66 | + gamestate: Current game state from BalatroBot |
| 67 | +
|
| 68 | + Returns: |
| 69 | + Rendered strategy guidance text |
| 70 | + """ |
| 71 | + template = self.env.get_template("STRATEGY.md.jinja") |
| 72 | + return template.render(G=gamestate) |
| 73 | + |
| 74 | + def render_gamestate(self, gamestate: dict[str, Any]) -> str: |
| 75 | + """Render the game state template. |
| 76 | +
|
| 77 | + Args: |
| 78 | + gamestate: Current game state from BalatroBot |
| 79 | +
|
| 80 | + Returns: |
| 81 | + Rendered game state text for LLM context |
| 82 | + """ |
| 83 | + template = self.env.get_template("GAMESTATE.md.jinja") |
| 84 | + return template.render(G=gamestate) |
| 85 | + |
| 86 | + def render_memory( |
| 87 | + self, |
| 88 | + history: list[dict[str, Any]], |
| 89 | + last_error: str | None = None, |
| 90 | + last_failure: str | None = None, |
| 91 | + ) -> str: |
| 92 | + """Render the memory/history template. |
| 93 | +
|
| 94 | + Args: |
| 95 | + history: List of previous actions with method, params, reasoning |
| 96 | + last_error: Error message from last invalid LLM response |
| 97 | + last_failure: Error message from last failed API call |
| 98 | +
|
| 99 | + Returns: |
| 100 | + Rendered memory context text |
| 101 | + """ |
| 102 | + template = self.env.get_template("MEMORY.md.jinja") |
| 103 | + return template.render( |
| 104 | + history=history, |
| 105 | + last_error_call_msg=last_error, |
| 106 | + last_failed_call_msg=last_failure, |
| 107 | + ) |
| 108 | + |
| 109 | + def get_tools(self, state: str) -> list[dict[str, Any]]: |
| 110 | + """Get tool definitions for a game state. |
| 111 | +
|
| 112 | + Args: |
| 113 | + state: Game state string (e.g., "SELECTING_HAND", "SHOP") |
| 114 | +
|
| 115 | + Returns: |
| 116 | + List of OpenAI function calling tool definitions |
| 117 | + """ |
| 118 | + return self._tools.get(state, []) |
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