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camera-button.js
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172 lines (149 loc) · 4.45 KB
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/**
* @file camera-button.js
* @since 2.0.0
*/
import videojs from 'video.js';
import Event from '../event';
const Button = videojs.getComponent('Button');
const Component = videojs.getComponent('Component');
/**
* Button to toggle between create and retry snapshot image.
*
* @class
* @augments videojs.Button
*/
class CameraButton extends Button {
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return 'vjs-camera-button vjs-control vjs-button vjs-icon-photo-camera';
}
/**
* Enable the `CameraButton` element so that it can be activated or clicked.
*/
enable() {
super.enable();
this.on(this.player_, Event.START_COUNTDOWN, this.onStartCountdown);
this.on(this.player_, Event.FINISH_COUNTDOWN, this.onFinishCountdown);
this.on(this.player_, Event.START_RECORD, this.onStart);
this.on(this.player_, Event.STOP_RECORD, this.onStop);
}
/**
* Disable the `CameraButton` element so that it cannot be activated or clicked.
*/
disable() {
super.disable();
this.off(this.player_, Event.START_COUNTDOWN, this.onStartCountdown);
this.off(this.player_, Event.FINISH_COUNTDOWN, this.onFinishCountdown);
this.off(this.player_, Event.START_RECORD, this.onStart);
this.off(this.player_, Event.STOP_RECORD, this.onStop);
}
/**
* Show the `CameraButton` element if it is hidden by removing the
* 'vjs-hidden' class name from it.
*/
show() {
if (this.layoutExclude && this.layoutExclude === true) {
// ignore
return;
}
super.show();
}
/**
* This gets called when the button is clicked.
*
* @param {EventTarget~Event} event
* The `tap` or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
let recorder = this.player_.record();
if (!recorder.isProcessing() && !recorder.isCountingDown()) {
// create snapshot
recorder.start();
} else {
if (recorder.isCountingDown()) {
recorder.abortCountdown();
}
// retry
recorder.retrySnapshot();
// reset camera button appearance
this.onStop();
// trigger replay event
this.player_.trigger(Event.RETRY);
}
}
/**
* Add the vjs-icon-replay class to the element so it can change appearance.
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#startRecord
*/
onStart(event) {
// replace element class so it can change appearance
this.removeClass('vjs-icon-photo-camera');
this.addClass('vjs-icon-replay');
let recorder = this.player_.record();
if (!recorder.isCountingDown()) {
// change the button text
this.controlText('Retry');
}
}
/**
* Add the vjs-icon-photo-camera class to the element so it can change appearance.
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#stopRecord
*/
onStop(event) {
// replace element class so it can change appearance
this.removeClass('vjs-icon-replay');
this.addClass('vjs-icon-photo-camera');
// change the button text
this.controlText('Image');
}
/**
* Change control text.
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#startRecord
*/
onStartCountdown(event) {
// change the button text
this.controlText('Reset');
}
/**
* Change control text.
*
* @param {EventTarget~Event} [event]
* The event that caused this function to run.
*
* @listens Player#startRecord
*/
onFinishCountdown(event) {
// change the button text
this.controlText('Retry');
}
}
/**
* The text that should display over the `CameraButton`s controls. Added for localization.
*
* @type {string}
* @private
*/
CameraButton.prototype.controlText_ = 'Image';
Component.registerComponent('CameraButton', CameraButton);
export default CameraButton;