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index.js
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227 lines (206 loc) · 6.1 KB
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import {
GridHelper,
PerspectiveCamera,
Scene,
WebGLRenderer,
AmbientLight,
HemisphereLight,
DirectionalLight,
WireframeGeometry,
} from 'three';
import {OrbitControls} from 'https://unpkg.com/three/examples/jsm/controls/OrbitControls.js';
import {Building} from './building.js';
import {GUI} from 'https://unpkg.com/three/examples/jsm/libs/lil-gui.module.min.js';
var camera;
var renderer;
var controls;
var scene = new Scene();
var home;
var helperSize;
// The Building object that is being rendered.
var mainBuilding;
var building = {};
var errorBox = false;
var gui;
/**
* Initialize the screen
*/
function init() {
var type = 'way';
var id = 66418809;
var displayInfo = false;
window.printError = printError;
const params = new URLSearchParams(window.location.search);
if (params.has('type')) {
type = params.get('type');
}
if (params.has('id')) {
id = params.get('id');
}
if (params.has('info')) {
displayInfo = true;
}
if (params.has('errorBox')) {
errorBox = true;
}
Building.create(type, id).then(function(myObj){
mainBuilding = myObj;
const helperSize = myObj.outerElement.getWidth();
const helper = new GridHelper(helperSize / 0.9, helperSize / 9);
scene.add(helper);
const mesh = myObj.render();
for (let i = 0; i < mesh.length; i++) {
scene.add(mesh[i]);
}
if (displayInfo) {
gui = new GUI();
const info = myObj.getInfo();
const folder = gui.addFolder(info.type + ' - ' + info.id);
createFolders(folder, info.options);
for (let i = 0; i < info.parts.length; i++) {
const part = info.parts[i];
part.options.id = part.id;
const folder = gui.addFolder(part.type + ' - ' + part.id);
createFolders(folder, part.options);
}
}
});
camera = new PerspectiveCamera(
50,
document.documentElement.clientWidth /
document.documentElement.clientHeight,
0.1,
1000,
);
renderer = new WebGLRenderer({
alpha: false,
});
renderer.setSize(
document.documentElement.clientWidth,
document.documentElement.clientHeight-20,
);
renderer.domElement.style.position = 'absolute';
renderer.domElement.style.zIndex = 0;
renderer.domElement.style.top = 0;
document.body.appendChild(renderer.domElement);
}
/**
* Create GUI folders for the options of a building and roof.
*
* @param {GUI} folder The way or relation
* @param {Object} options The data for a specific way
*/
function createFolders(folder, options) {
const buildingFolder = folder.addFolder('Building');
const roofFolder = folder.addFolder('Roof');
for (var property in options.building) {
const buildFunc = function() {
const mesh = scene.getObjectByName('b' + options.id);
mesh.visible = options.building.visible;
};
if (options.building[property]) {
if (property === 'colour') {
// ToDo: add support for 'named' colours.
buildingFolder.addColor(options.building, property);
} else if (property === 'visible') {
buildingFolder.add(options.building, property).onChange(buildFunc);
} else {
buildingFolder.add(options.building, property, 0, 100 ).step(.1);
}
buildingFolder.close();
}
}
for (var property in options.roof) {
const roofFunc = function() {
const mesh = scene.getObjectByName('r' + options.id);
mesh.visible = options.roof.visible;
};
const roofGeo = function() {
const mesh = scene.getObjectByName('r' + options.id);
const geo = mainBuilding.getPartGeometry(options)[0];
mesh.geometry.dispose();
mesh.geometry = geo;
};
if (options.roof[property]) {
if (property === 'colour') {
roofFolder.addColor(options.roof, property);
} else if (property === 'shape') {
const roofTypesAvailable = ['dome', 'flat', 'gabled', 'onion', 'pyramidal', 'skillion', 'hipped', 'round', 'gambrel'];
// If this roof is not supported, add it to the list for sanity.
if (!roofTypesAvailable.includes(options.roof.shape)) {
roofTypesAvailable.push(options.roof.shape);
}
roofFolder.add(options.roof, property, roofTypesAvailable).onChange(roofGeo);
} else if (property === 'orientation') {
const roofOrientationsAvailable = ['across', 'along'];
roofFolder.add(options.roof, property, roofOrientationsAvailable);
} else if (property === 'visible') {
roofFolder.add(options.roof, property).onChange(roofFunc);
} else {
roofFolder.add(options.roof, property, 0, 100 ).step(.1);
// .onChange();
}
roofFolder.close();
}
}
folder.close();
}
/**
* Create the scene
*/
function createScene() {
addLights();
camera.position.set(0, 0, 200); // x y z
camera.far = 50000;
camera.updateProjectionMatrix();
controls = new OrbitControls( camera, renderer.domElement );
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
}
/**
* Add lights to the scene
*/
function addLights() {
const ambientLight = new AmbientLight( 0xcccccc, 0.2 );
scene.add( ambientLight );
var hemiLight = new HemisphereLight( 0xffffff, 0xffffff, 0.6 );
hemiLight.position.set( 0, 500, 0 );
scene.add( hemiLight );
var dirLight = new DirectionalLight( 0xffffff, 1 );
dirLight.position.set( -1, 0.75, 1 );
dirLight.position.multiplyScalar( 1000 );
scene.add( dirLight );
}
init();
createScene();
window.addEventListener('resize', resize, false);
/**
* Set the camera position
*/
function resize() {
camera.aspect =
document.documentElement.clientWidth /
document.documentElement.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(
document.documentElement.clientWidth,
document.documentElement.clientHeight,
);
}
/**
* Manage error messages by either printing to the console or
* the configured errorBox element.
*
* @param {text} str The text to add to the error log
*/
function printError(txt) {
if (errorBox) {
const element = document.getElementById('errorBox');
element.insertAdjacentText('beforeend', txt + '\n');
} else {
console.log(txt);
}
}