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using System;
using Newtonsoft.Json;
using Stateless;
namespace JsonExample
{
public class Member
{
private enum MemberTriggers
{
Suspend,
Terminate,
Reactivate
}
public enum MembershipState
{
Inactive,
Active,
Terminated
}
public MembershipState State => _stateMachine.State;
public string Name { get; }
private readonly StateMachine<MembershipState, MemberTriggers> _stateMachine;
public Member(string name)
{
_stateMachine = new StateMachine<MembershipState, MemberTriggers>(MembershipState.Active);
Name = name;
ConfigureStateMachine();
}
[JsonConstructor]
private Member(string state, string name)
{
var memberState = (MembershipState)Enum.Parse(typeof(MembershipState), state);
_stateMachine = new StateMachine<MembershipState, MemberTriggers>(memberState);
Name = name;
ConfigureStateMachine();
}
private void ConfigureStateMachine()
{
_stateMachine.Configure(MembershipState.Active)
.Transition(MemberTriggers.Suspend).To(MembershipState.Inactive)
.Transition(MemberTriggers.Terminate).To(MembershipState.Terminated);
_stateMachine.Configure(MembershipState.Inactive)
.Transition(MemberTriggers.Reactivate).To(MembershipState.Active)
.Transition(MemberTriggers.Terminate).To(MembershipState.Terminated);
_stateMachine.Configure(MembershipState.Terminated)
.Transition(MemberTriggers.Reactivate).To(MembershipState.Active);
}
public void Terminate()
{
_stateMachine.Fire(MemberTriggers.Terminate);
}
public void Suspend()
{
_stateMachine.Fire(MemberTriggers.Suspend);
}
public void Reactivate()
{
_stateMachine.Fire(MemberTriggers.Reactivate);
}
public string ToJson()
{
return JsonConvert.SerializeObject(this);
}
public static Member FromJson(string jsonString)
{
return JsonConvert.DeserializeObject<Member>(jsonString);
}
public bool Equals(Member anotherMember)
{
return ((State == anotherMember.State) && (Name == anotherMember.Name));
}
}
}