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Karaleigh-setup.yaml
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705 lines (646 loc) · 17.6 KB
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# created on 4/26/2022 DR
safe_room: &safe_room 8308 #my safe room. all of the below *safe_room points to this room ID
engineering_room: *safe_room
outfitting_room: *safe_room
alchemy_room: *safe_room
enchanting_room: *safe_room
prehunt_buffing_room: *safe_room
# burgle_room: &burgle_room 1891 #Tiger clan
burgle_room: &burgle_room 2869 #SCC
hometown: Shard
force_healer_town: Fang Cove # Premium account, I want to use the healer in fang cove. comment out if not premium
safe_room_empaths:
- name: Ytterby
id: 9517
#instrument: guti'adar
#worn_instrument:
hand_armor: gauntlet
hunting_info: # hunting location and other hunting-buddy/combat-trainer specific information.
- :zone:
- young_blue_dappled_prereni
stop_on: # stop hunting if these skills mindlock
- Small Edged
- Large Edged
- Twohanded Edged
- Small Blunt
- Large Blunt
- Twohanded Blunt
- Slings
- Bow
- Crossbow
- Staves
- Polearms
- Light Thrown
- Heavy Thrown
- Brawling
# :duration: 50 #how long do you want to hunt if the above stop_on: skills don't mind lock
stop_on_low: # will stop combat if these NON-COMBAT skills go low
- Athletics
- Thievery
- Stealth
- Scholarship
- Outfitting
gear: # your gear!
- :adjective: ring
:name: shirt
:hinders_lockpicking: true
:is_worn: true
- :adjective: scale
:name: balaclava
:hinders_lockpicking: true
:is_worn: true
- :adjective: plate
:name: gauntlets
:hinders_lockpicking: true
:is_worn: true
- :adjective: rugged
:name: greaves
:hinders_lockpicking: true
:is_worn: true
- :adjective: ordinary
:name: shield
:hinders_lockpicking: true
:is_worn: true
- :adjective: parry
:name: stick
:is_worn: true
#weapons
- :adjective: throwing
:name: axe #se/lt
:wield: true
- :adjective: round
:name: axe #le
:wield: true
- :adjective:
:name: greataxe #2he
:wield: true
- :adjective: hand
:name: mace #sb
:wield: true
- :adjective: heavy
:name: mace #lb
:wield: true
- :adjective: war
:name: mattock #2hb
:wield: true
- :adjective:
:name: nightstick #staff
:wield: true
- :adjective:
:name: spear #pole/ht
:wield: true
- :adjective: light
:name: crossbow #xbow
:wield: true
- :adjective:
:name: sling #sling
:wield: true
- :adjective: yew
:name: shortbow #bow
:wield: true
gear_sets: # different gear sets. used by various scripts
standard: # what you want to be wearing by default. should match inventory combat command in game.
- rugged greaves
- scale balaclava
- ring shirt
- plate gauntlets
- ordinary shield
- parry stick
stealing: # what do you want to be wearing if you do a stealing run. (don't do steal runs, just use burgle.)
- parry stick
combat_trainer_target_increment: 3 #how many mindstates do we want to attempt to get with a weapon before switching
combat_trainer_action_count: 10 #how many attacks we make attempting to reach the above mindstate. will switch if mindstate is not achieved
dance_threshold: 0 #how many critters do you want to leave alive
dynamic_dance_skill: true #if you're not attacking, what weapon to use. this will swap between your lowest mindstate weapons
training_abilities: # various abilities to train stuff during combat
App Quick: 40 #will train appraisal every 60 seconds
Tactics: 30 #will train tactics with circle/bob/weave
Analyze: 60 #will train tactics with analyze
Hunt: 80 #will train perception via hunt command
Perc: 60 #will train attunement
Scream: 20 #will train bardic lore and performance
weapon_training: # what weapon skills to train and what to train them with. must match gear: entry
Small Edged: throwing axe
Large Edged: round axe
Twohanded Edged: greataxe
Small Blunt: hand mace
Large Blunt: heavy mace
Twohanded Blunt: war mattock
Light Thrown: throwing axe
Heavy Thrown: spear
Polearms: spear
Offhand Weapon: throwing axe
Bow: yew shortbow
Crossbow: light crossbow
Slings: sling
Staves: nightstick
Brawling: ''
custom_loot_type: treasure
using_light_crossbow: true #are you using a light crossbow?
aiming_trainables: # if using a light crossbow use these weapon skills during the aiming phase
- Brawling
- Small Edged
- Small Blunt
- Light Thrown
priority_defense: Parry Ability
use_stealth_attacks: false # do you want to attack from stealth
skinning: # skinning stuff!
skin: true # do you want to skin?
arrange_all: false #do you have one of the techs to enable arrange all
arrange_count: 0 # how many times to arrange. 0-5. set to 1 if you have arrange all
tie_bundle: true # do you want to tie your bundle to reduce item count
dissect: true # do you want to try to dissect stuff for First Aid training
dissect_priority: First Aid #Skinning | First Aid # leave blank to cycle
favor_goal: .inf # how many favors do you want
favor_god: Meraud # who do you want to get favors from
use_favor_altars: true
water_holder: chalice
picking_box_source: gearbag #where do you keep your locked boxes in need of picking
picking_box_storage: #where do you want to put your boxes that are too hard to pick? leave blank to drop them
lockpick_type: stout # what kind of lockpick do you use?
lockpick_container: lockpick ring #where are your lockpicks stored
stop_pick_on_mindlock: false # do you want to stop lockpicking if you hit mindlock?
harvest_traps: false # do you want to harvest traps
consumable_lockboxes: # used with ;locksmithing. what kind of training boxes do you have
- keepsake box
- jewelry box
full_pouch_container: gearbag # where to keep your full pouches
spare_gem_pouch_container: azure bag # where is your spare gem pouches kept
gem_pouch_adjective: dark # when you get a new gem pouch, what kind should it ask for.
gem_pouch_noun: pouch # should pretty much always be pouch
tie_gem_pouches: true # do you want to tie your gem pouches. Warning only Traders can sell tied pouches at most of the gem shops.
burgle_settings: # burgle settings!
room: *burgle_room
entry_type: prioritylockpick # lockpick | rope | cycle
use_lockpick_ring: true # if you use a worn lockpick stacker
lockpick_container: lockpick ring # name of your lockpick stacker
max_search_count: 3 # max number of total searches to do including retries
retry: false # retry if you don't find loot. default: false
loot: pawn # drop | keep | bin | pawn default: keep (bin and pawn are not supported currently)
loot_container: gearbag # container to keep loot in while burglering
safe_mode: true # stop searching and try to get out as quickly as possible when hearing footsteps. Default: true
room_blacklist: # array of rooms to ignore. Case sensitive.
item_whitelist: # array of full item names (adj + noun) of items to keep no matter what. Case Sensitive.
- blunt-tipped bolts
- blunt-tipped arrows
- blunt stones
crafting_container: gearbag # where is your crafting stuff kept
hunting_buddies: #do you have any hunting buddies? If so list them here
- Joe
- Bob
- Necronomicon
appraisal_training: # what to train your appraisal with
- gear
empty_hunting_room_messages: # what do you want to say to an empty room to see if anyone is here. I leave it empty to keep my mouth shut
train_workorders: # I think this is only for traders, but better safe than sorry. What disciplines do you want to train workorders on
- Tailoring
- Blacksmithing
- Shaping
- Artificing
- Remedies
outfitting_tools: # self explanitory
- knitting needle
#- sewing needle
#- slickstone
#- yardstick
#- scissor
#- stamp
#adding this list to your -setup.yaml file ensures you only accept knitting orders.
workorder_recipes:
tailoring:
- a knitted napkin
- a knitted armband
- a knitted ankleband
- some knitted socks
- some knitted mittens
- a knitted headband
- some knitted slippers
- a knitted scarf
- a knitted hat
- some knitted booties
- a knitted hood
- a knitted towel
- some knitted legwarmers
- some knitted gloves
- a knitted skirt
- a knitted shirt
- a knitted sweater
- some knitted hose
- a knitted cloak
- a knitted blanket
shaping_tools: #self explanitory
- carving knife
- shaper
- drawknife
- rasp
- clamps
forging_tools: #self explanitory
- forging hammer #many weapons are also hammers so be very specific on the adjective
- tongs
- bellows
- shovel
- stirring rod
- pliers
alchemy_tools: #self explanitory
- mortar
- pestle
- bowl
- mixing stick
- sieve
textbook: true #do you have an unlockable/upgradable textbook for first=aid training
textbook_type: leather textbook #what's your textbook called if you have one.
compendium_type: guide # what's your compendium called if not using a textbook.
cambrinth: cambrinth armband # adjective and noun of your cambrinth
cambrinth_cap: 32 # how much mana does the above cambrinth item hold
cambrinth_invoke_exact_amount: true
check_discern_timer_in_hours: 4
hunting_room_min_mana: 9
hunting_room_strict_mana: false
skip_last_kill: true
spells: # this section is used to define my spells and create anchors.
ease: &ease
Ease Burden:
use_auto_mana: true
gaf: &gaf
Gauge Flow:
use_auto_mana: true
maf: &maf
Manifest Force:
use_auto_mana: true
drum: &drum
Drums of the Snake:
use_auto_mana: true
ecry: &ecry
Eillie's Cry:
use_auto_mana: true
hodi: &hodi
Hodierna's Lilt:
use_auto_mana: true
reso: &reso
Resonance:
use_auto_mana: true
repr: &repr
Redeemer's Pride:
use_auto_mana: true
rage: &rage
Rage of the Clans:
use_auto_mana: true
fae: &fae
Faenella's Grace:
use_auto_mana: true
aewo: &aewo
Aether Wolves:
mana: 4
recast: -1
word: &word
Words of the Wind:
mana: 230
focus: bottle
recast: 1
will: &will
Will of Winter:
mana: 230
focus: bottle
recast: 1
dalu: &dalu
Damaris' Lullaby:
mana: 7
recast: -1
refresh: &refresh
Refresh:
mana: 5
recast: 35
cambrinth: [8, 8, 8]
care: &care
Caress of the Sun:
recast: -1
use_auto_mana: true
sw: &sw
Swirling Winds:
use_auto_mana: true
suf: &suf
Sure Footing:
use_auto_mana: true
name: &name
Naming of Tears:
use_auto_mana: true
waggle_sets:
ecry:
<< : *ecry
drum:
<< : *drum
reso:
<< : *reso
hodi:
<< : *hodi
fae:
<< : *fae
rage:
<< : *rage
repr:
<< : *repr
will:
<< : *will
word:
<< : *word
dalu:
<< : *dalu
refresh:
<< : *refresh
care:
<< : *care
sw:
<< : *sw
suf:
<< : *suf
name:
<< : *name
prehunt_buffs: &buffs
# << : *ecry
<< : *drum
<< : *rage
<< : *maf
# << : *aewo
# << : *will
<< : *sw
<< : *suf
<< : *name
default: *buffs
buff_spells: #this is the section where you define the buffs you want to maintain at all times during combat
<< : *drum
<< : *rage
<< : *maf
# << : *aewo
# << : *will
<< : *sw
<< : *suf
<< : *name
restock:
bolt:
quantity: 30
arrow:
quantity: 30
rock:
name: smooth rocks
room: 12172
price: 45
size: 30
stackable: true
quantity: 30
training_spells: &cst # this is for crossing-training and is used to define what spells to use for training aug/ward/debil/(sorc optional)
Utility:
abbrev: gaf
use_auto_mana: true
symbiosis: false
Augmentation:
abbrev: ease
use_auto_mana: true
symbiosis: false
Warding:
abbrev: maf
use_auto_mana: true
symbiosis: false
# Sorcery:
# abbrev: refresh
# mana: 5
# cambrinth: [8, 8, 8]
magic_training:
<< : *cst
# combat_spell_training: #this section is for training aug/ward/debil in combat. it's anchored to training_spells: so they're the same.
# << : *cst
buff_nonspells:
release cyclic: 300
offensive_spells: # what TM and Debil spells do I want to cast.
- skill: Targeted Magic
name: Breath of Storms
harmless: false
mana: 3
- skill: Debilitation
name: Aether Wolves
cast_only_to_train: true
harmless: true
mana: 3
- skill: Augmentation
name: Ease Burden
cast_only_to_train: true
harmless: true
use_auto_mana: true
- skill: Warding
name: Manifest Force
cast_only_to_train: true
harmless: true
use_auto_mana: true
- skill: Utility
name: Gauge Flow
cast_only_to_train: true
harmless: true
use_auto_mana: true
# - skill: Sorcery
# name: Refresh
# harmless: true
# mana: 5
# cambrinth: [9]
# T2 setup. Advanced training script. Not recommended for beginners
training_list:
# - skill: First Aid
# start: 6
# scripts:
# - burgle start
# - hunting-buddy fa
- skill: Scholarship
start: 18
name: Scholarship
scripts:
- burgle start
- attunement sigil
- skill: Athletics
start: 18
scripts:
- burgle start
# - athletics max
- sclimb
- skill: Appraisal
start: 18
scripts:
- burgle start
- go2 2603
- appraisal
- skill: Outdoorsmanship
start: 18
scripts:
- burgle start
- go2 2603
- outdoorsmanship 32
- skill: Performance
start: 18
scripts:
- burgle start
- go2 2603
- buff care
- performance
- multi 1, release care
- skill: Outfitting
start: 18
name: Outfitting
scripts:
- burgle start
- workorders tailoring
- skill:
- Small Edged
- Large Edged
- Twohanded Edged
- Small Blunt
- Large Blunt
- Twohanded Blunt
- Slings
- Bow
- Crossbow
- Staves
- Polearms
- Light Thrown
- Heavy Thrown
- Brawling
start: 35
name: Combat - Catchall
scripts:
- burgle start
- checkfavors
- crossing-repair
- hunting-buddy
- safe-room
- pick
- sell-loot
- checkfavors
# - skill:
# - Outfitting
# - Forging
# - Engineering
# start: 35
# scripts:
# - burgle start
# - go2 2603
# - workorders tailoring
# - burgle start
# - go2 2603
# - clerk-tools forging get
# - workorders blacksmithing
# - clerk-tools forging store
# - burgle start
# - go2 2603
# - clerk-tools engineering get
# - workorders shaping
# - clerk-tools engineering store
ignored_npcs:
circlecheck_prettyprint: true
outfitting_tools: # self explanitory
- knitting needle
#- sewing needle
#- slickstone
#- yardstick
#- scissor
#- stamp
shaping_tools: #self explanitory
- carving knife
- shaper
- drawknife
- rasp
- clamps
enchanting_tools:
- burin
- imbuement rod #often has very specific adjectives so list carefully
- loop
#- brazier
#- fount #not necessary as the scripts will source but you can get higher quality
forging_tools: #self explanitory
- forging hammer #many weapons are also hammers so be very specific on the adjective
- tongs
- bellows
- shovel
- stirring rod
- pliers
alchemy_tools: #self explanitory
- mortar
- pestle
- bowl
- mixing stick
- sieve
#adding this list to your -setup.yaml file ensures you only accept knitting orders.
workorder_recipes:
tailoring:
- a knitted napkin
- a knitted armband
- a knitted ankleband
- some knitted socks
- some knitted mittens
- a knitted headband
- some knitted slippers
- a knitted scarf
- a knitted hat
- some knitted booties
- a knitted hood
- a knitted towel
- some knitted legwarmers
- some knitted gloves
- a knitted skirt
- a knitted shirt
- a knitted sweater
- some knitted hose
- a knitted cloak
- a knitted blanket
blacksmithing:
#T1 - No additions
- shallow metal cup
- slender metal rod
#T2 - No additions
- tall metal mug
- short metal mug
#T3 - No additions
- metal scratcher
- small metal flask
- short metal drawknife
- long metal drawknife
#T4 - No additions, Basic + Proficient Outfitting Tool Design
- a metal hide scraper
- some smooth knitting needles
#T5 - No additions, Basic + Proficient Outfitting Tool Design
- some plain sewing needles
- some straight metal scissors
#T6 - No additions, Basic + Proficient Outfitting Tool Design
- a curved hide scraper
- a pointed metal awl
- some tapered knitting needles
- some curved metal scissors
#T7 - No additions, Basic + Proficient Outfitting Tool Design
- some ribbed sewing needles
#T8 - No additions, Basic + Proficient Outfitting Tool Design
- a narrow metal awl
- some squat knitting needles
- some knobby sewing needles
- some bent metal scissors
#T9 - Master Instructions, Basic + Proficient Outfitting Tool Design
- a serrated hide scraper
- a compact metal awl
- some polished metal knitting needles
#T10 - Master Instructions, Basic + Proficient Outfitting Tool Design
- a slender metal awl
- some serrated scissors
#T11 - Master Instructions, Basic + Proficient Outfitting Tool Design
- some thin sewing needles
play_no_use_scripts:
- sew
- carve
- tinker
- forge
- remedy
- shape
- enchant
- outdoorsmanship
- combat-trainer
- buff
- burgle
- theurgy
- astrology
- researcher
- magic-training
- attunement
custom_hunting_zones: