Every developer asks these during an AI-assisted session. Each question maps to a plugin.
┌──────────────────────────────────────────────────────────┐
│ Developer Session │
│ │
│ "What did I say?" → Wixie (prompts) │
│ "What did I spend?" → Emu (tokens) │
│ "What just happened?" → Crow (changes) │
│ "Is it safe?" → Hydra (security) │
│ "What did it cost?" → Pech (spend) │
│ │
└──────────────────────────────────────────────────────────┘
┌──────────────────────────────────────────────────────────────────────┐
│ "Am I still working on what you asked?" → Djinn (intent) │
│ "What does this codebase look like?" → Gorgon (structure) │
│ "Make a new thing that looks like this." → Naga (replication) │
└──────────────────────────────────────────────────────────────────────┘
Shipped today: Wixie, Emu, Crow, Hydra, Sylph, Djinn. Planned: Pech, Gorgon, Naga, Athena, Crucible, Assembler, + 9 more in Phase 3–4.
┌─────────────────┐
│ ENCHANTED MCP │
│ (unified layer) │
└────────┬────────┘
│
┌──────────┬──────────┬────────┼────────┬──────────┬──────────┐
│ │ │ │ │ │ │
┌───▼────┐ ┌──▼───┐ ┌────▼────┐ ┌─▼────┐ ┌─▼──────┐ ┌─▼────┐ ┌───▼──────┐
│ Wixie │ │Emu │ │ Crow │ │Hydra│ │ Sylph │ │ Djinn │ │ + Phase │
│ prompt │ │token │ │ change │ │sec- │ │ git │ │intent│ │ 3-4 │
│ craft │ │health│ │ trust │ │urity │ │ flow │ │anchor│ │ plugins │
│ v4.0 │ │ v2.0 │ │ v1.0 │ │ v1.0 │ │ v0.0.1 │ │ v0.1 │ │ │
└────────┘ └──────┘ └─────────┘ └──────┘ └────────┘ └──────┘ └──────────┘
Ars Alex's Alex's Twilight Ars Ars Ice and Fire,
Nouveau Mobs Mobs Forest Nouveau Nouveau Twilight Forest,
Thaumcraft, ...
Shipped Shipped Shipped Shipped Shipped Shipped Planned
Phase 2 / Phase 3 — planned plugins
┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐ ┌──────────┐
│ Pech │ │ Gorgon │ │ Naga │ │ Athena │ │ Crucible │ │ Assembler│
│ cost │ │ repo │ │ pattern │ │ quality │ │ forge │ │ pipeline │
│ track │ │structure │ │ shift │ │ judge │ │ items │ │ build │
│ n/a │ │ n/a │ │ n/a │ │ n/a │ │ n/a │ │ n/a │
└──────────┘ └──────────┘ └──────────┘ └──────────┘ └──────────┘ └──────────┘
Thaumcraft Ice & Fire Twilight Hades Terraria Factorio
Forest
Planned Planned Planned Planned Planned Planned
Session Start
│
▼
┌─────────┐ ┌─────────┐ ┌─────────┐
│ Hydra │───▶│ Wixie │───▶│ Emu │
│ scans │ │ crafts │ │ tracks │
│ configs │ │ prompt │ │ tokens │
└────┬────┘ └────┬────┘ └────┬────┘
│ │ │
│ ┌────▼────┐ │
│ │ Crow │ │
│ │ watches │ │
│ │ changes │ │
│ └────┬────┘ │
│ │ │
│ ┌─────────▼─────────┐ │
└───▶│ Pech │◀───┘
│ tallies costs │
└──────────────────┘
Total: 47 named algorithms across 12 products (6 shipped + 6 planned)
Shipped:
Wixie (6): Gauss ─── SAT ─── Game Theory ─── Adaptation ─── Verification ─── Accumulation
Emu (5): Markov ─── Runway ─── Shannon ─── Atomic ─── Dedup
Crow (6): Bayesian Trust ─── Semantic Diff ─── Info-Gain ─── Continuity ─── Adversarial ─── Learning
Hydra (8): Aho-Corasick ─── Entropy ─── OWASP ─── Action ─── Config ─── Phantom ─── Overflow ─── Threat
Sylph (5): Myers-Diff ─── Jaccard-Cosine ─── Workflow Classifier ─── Path-History ─── Gauss Learning (W5)
Djinn (5): Hunt-Szymanski LCS ─── Baum-Welch HMM ─── Vitter Reservoir ─── PageRank Utterance-DAG ─── Gauss Accumulation (D5)
Planned:
Pech (2): Exponential Smoothing ─── Budget Boundary
Gorgon (5): Tarjan SCC ─── McCabe Cyclomatic ─── PageRank Symbol-Graph ─── Halstead Volume ─── Gauss Hotspot-Drift (G5)
Naga (5): Zhang-Shasha Tree-Edit ─── Spärck Jones TF-IDF ─── Levenshtein ─── Salton Cosine ─── Gauss Pattern-Fidelity (N5)
Athena (2): AST Diff ─── Decision Trees
Crucible (1): Genetic Mutation
Assembler (1): Critical Path DAG
SessionStart ──▶ Hydra (config-shield: scan for repo-level attacks)
──▶ Sylph (capability-memory: provider registry, GitLab probe)
──▶ Djinn (intent-anchor: capture first-turn intent → state/anchor.json)
──▶ Gorgon (gaze: snapshot AST + import graph + complexity map) [planned]
UserPromptSubmit──▶ Djinn (intent-anchor: refresh anchor on new user constraints)
PreToolUse ──▶ Emu (token-saver: compress output, block dupes)
──▶ Hydra (action-guard: block dangerous commands)
──▶ Sylph (sylph-gate: destructive-op decision gate)
PostToolUse ──▶ Emu (context-guard: drift detection, runway)
──▶ Crow (change-tracker: semantic diff, trust scoring)
──▶ Hydra (secret-scanner, vuln-detector, audit-trail)
──▶ Sylph (boundary-segmenter: task-boundary clustering)
──▶ Djinn (drift-aligner: per-turn LCS + HMM intent preservation)
──▶ Gorgon (watcher: incremental refresh of touched nodes) [planned, Write|Edit only]
PreCompact ──▶ Emu (state-keeper: checkpoint before compaction)
──▶ Crow (session-memory: save continuity graph)
──▶ Sylph (sylph-learning: persist developer preferences)
──▶ Djinn (compact-guard: inject intent anchor as compaction hint)
──▶ Djinn (drift-learning: D5 Gauss accumulation of intent-type drift signature)
──▶ Gorgon (learning: G5 Gauss accumulation of hotspot-drift) [planned]
──▶ Naga (learning: N5 Gauss accumulation of pattern-fidelity) [planned]
Naga is otherwise skill-invoked (not hook-driven) by design — it answers "make a new artifact like this one" via /naga:match, mirroring Wixie's skill-only lifecycle.
| Game | Plugin | Why this game fits |
|---|---|---|
| Ars Nouveau | Wixie | A cauldron-summoned familiar that iterates ingredients until the brew carries the right properties — enchanting prompts |
| Alex's Mobs | Emu | A flightless bird with long-range vision that spots threats on the horizon before they arrive — token horizon watching |
| Alex's Mobs | Crow | A sharp-eyed corvid that inspects every object it finds, remembers faces, and sorts friend from threat — change observation |
| Twilight Forest | Hydra | A multi-headed boss whose heads regenerate faster than they can be severed — suppress one surface and two more emerge — security scanning |
| Thaumcraft | Pech | Short hooded hoarders that pick up every dropped item and track every token in their packs — cost accounting |
| Ars Nouveau | Sylph | A wind elemental that threads air currents between distant points, carrying seeds across long distances to stitch the landscape — weaving branches, commits, and PRs into one history |
| Ars Nouveau | Djinn | A fey familiar bound to a Djinn Charm — a fixed anchor — that faithfully collects every drop back to that anchor without wandering, no matter how long the session runs — long-horizon intent preservation |
| Ice and Fire | Gorgon | A serpent-haired entity whose petrifying gaze freezes those it sees into immutable stone — a fixed structural snapshot of the codebase as it exists right now — repo-structure intelligence |
| Twilight Forest | Naga | A verdant serpent boss whose coiled body shifts to match the terrain of its lair, replicating the form it inhabits — pattern adaptation across artifacts |
| Hades | Athena | A game where gods judge your performance and reward excellence with boons — quality is earned |
| Terraria | Crucible | A game where you forge items in increasingly extreme conditions to prove their worth |
| Factorio | Assembler | A game that IS automation — every machine connects to the next in an optimized pipeline |
Beyond the plugins themselves, the ecosystem has one meta-artifact:
| Repo | Role |
|---|---|
enchanter-ai/schematic |
Canonical repo template. Every new sibling is cloned from here. Ships the invariant tree: .claude-plugin/, CLAUDE.md (8-section canonical shape), shared/vis/conduct/*.md behavioral modules (vendored from vis), docs/architecture/ auto-generation pipeline, plugins/example-subplugin/ skeleton, renderer toolchain, tests scaffold. The template itself is never installed — it exists to be cloned. |
The architectural contract for the template is defined in brand-guide.md § Plugin Structure Standard.