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asteroid.py
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29 lines (22 loc) · 962 Bytes
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import pygame
from circleshape import CircleShape
from constants import ASTEROID_LINE_WIDTH, ASTEROID_MIN_RADIUS, ASTEROID_SPEEDUP
from random import uniform
class Asteroid(CircleShape):
def __init__(self, position, radius):
super().__init__(position, radius)
def draw(self, screen):
pygame.draw.circle(
screen, "white", self.position, self.radius, ASTEROID_LINE_WIDTH
)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius > ASTEROID_MIN_RADIUS:
new_radius = self.radius - ASTEROID_MIN_RADIUS
random_angle = uniform(20, 50)
a1 = Asteroid(self.position, new_radius)
a1.velocity = self.velocity.copy().rotate(random_angle) * ASTEROID_SPEEDUP
a2 = Asteroid(self.position, new_radius)
a2.velocity = self.velocity.copy().rotate(-random_angle) * ASTEROID_SPEEDUP