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main.py
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69 lines (52 loc) · 1.7 KB
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import pygame
from asteroid import Asteroid
from asteroidfield import AsteroidField
from constants import SCREEN_WIDTH, SCREEN_HEIGHT
from player import Player
from shot import Shot
def main():
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
timer = pygame.time.Clock()
# Groups
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (updatable, drawable, asteroids)
Shot.containers = (updatable, drawable, shots)
AsteroidField.containers = (updatable,)
player = Player(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)
AsteroidField()
dt = 0
# Main game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
# Update the world
for obj in updatable:
obj.update(dt)
# Check if player has collided with any asteroids
for asteroid in asteroids:
if asteroid.is_colliding(player):
print("Game over!")
return
for shot in shots:
if asteroid.is_colliding(shot):
shot.kill()
asteroid.split()
# Clear screen
screen.fill("black")
# Draw to the screen
for obj in drawable:
obj.draw(screen)
pygame.display.flip()
# Check delta-time
dt = timer.tick(60) / 1000
if __name__ == "__main__":
main()