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Add state-of-tic-tac-toe (#144)
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config.json

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"prerequisites": [],
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"difficulty": 5
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},
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{
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"slug": "state-of-tic-tac-toe",
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"name": "State of Tic-Tac-Toe",
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"uuid": "66bc8184-9054-4493-b730-b96460bd7e12",
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"practices": [],
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"prerequisites": [],
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"difficulty": 5
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},
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{
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"slug": "swift-scheduling",
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"name": "Swift Scheduling",
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return {
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default = {
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ROOT = { '.' }
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}
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}
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# Instructions
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In this exercise, you're going to implement a program that determines the state of a [tic-tac-toe][] game.
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(_You may also know the game as "noughts and crosses" or "Xs and Os"._)
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The game is played on a 3×3 grid.
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Players take turns to place `X`s and `O`s on the grid.
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The game ends when one player has won by placing three of marks in a row, column, or along a diagonal of the grid, or when the entire grid is filled up.
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In this exercise, we will assume that `X` starts.
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It's your job to determine which state a given game is in.
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There are 3 potential game states:
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- The game is **ongoing**.
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- The game ended in a **draw**.
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- The game ended in a **win**.
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If the given board is invalid, throw an appropriate error.
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If a board meets the following conditions, it is invalid:
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- The given board cannot be reached when turns are taken in the correct order (remember that `X` starts).
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- The game was played after it already ended.
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## Examples
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### Ongoing game
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```text
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| |
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X | |
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___|___|___
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| |
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| X | O
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___|___|___
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| |
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O | X |
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| |
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```
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### Draw
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```text
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| |
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X | O | X
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___|___|___
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| |
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X | X | O
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___|___|___
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| |
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O | X | O
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| |
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```
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### Win
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```text
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| |
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X | X | X
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___|___|___
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| |
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| O | O
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___|___|___
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| |
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| |
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| |
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```
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### Invalid
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#### Wrong turn order
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```text
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| |
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O | O | X
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___|___|___
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| |
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| |
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___|___|___
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| |
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| |
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| |
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```
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#### Continued playing after win
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```text
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| |
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X | X | X
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___|___|___
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| |
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O | O | O
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___|___|___
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| |
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| |
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| |
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```
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[tic-tac-toe]: https://en.wikipedia.org/wiki/Tic-tac-toe
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{
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"authors": [
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"glennj"
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],
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"files": {
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"solution": [
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"state_of_tic_tac_toe.moon"
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],
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"test": [
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"state_of_tic_tac_toe_spec.moon"
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],
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"example": [
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".meta/example.moon"
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]
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},
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"blurb": "Determine the game state of a match of Tic-Tac-Toe.",
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"source": "Created by Sascha Mann for the Julia track of the Exercism Research Experiment.",
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"source_url": "https://github.com/exercism/research_experiment_1/tree/julia-dev/exercises/julia-1-a"
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}
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WINNING_COMBOS = {
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tonumber('111000000', 2)
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tonumber('000111000', 2)
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tonumber('000000111', 2)
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tonumber('100100100', 2)
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tonumber('010010010', 2)
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tonumber('001001001', 2)
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tonumber('100010001', 2)
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tonumber('001010100', 2)
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}
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has_won = (state) ->
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for combo in *WINNING_COMBOS
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if state & combo == combo
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return true
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false
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state = (player, board) ->
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value = 0
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n = 0
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for i, p in ipairs board
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if p == player
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value |= 1 << i-1
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n += 1
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{:n, won: has_won value}
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{
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gamestate: (board) ->
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board = [c for c in table.concat(board)\gmatch '.']
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x = state 'X', board
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o = state 'O', board
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if x.won and o.won
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error 'Impossible board: game should have ended after the game was won'
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elseif x.n > o.n + 1
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error 'Wrong turn order: X went twice'
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elseif o.n > x.n
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error 'Wrong turn order: O started'
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elseif x.won or o.won
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'win'
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elseif x.n + o.n == 9
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'draw'
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else
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'ongoing'
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}
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string_list = (list, level) ->
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if #list <= 2
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"{#{table.concat [quote elem for elem in *list], ', '}}"
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else
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lines = [indent quote(elem) .. ',', level + 1 for elem in *list]
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table.insert lines, 1, '{'
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table.insert lines, indent('}', level)
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table.concat lines, '\n'
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{
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module_imports: {'gamestate'},
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generate_test: (case, level) ->
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lines = { "board = #{string_list case.input.board, level}" }
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if case.expected.error
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table.insert lines, "f = -> #{case.property} board"
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table.insert lines, "assert.has.error f, #{quote case.expected.error}"
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else
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table.insert lines, "assert.are.equal #{quote case.expected}, #{case.property} board"
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table.concat [indent line, level for line in *lines], '\n'
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}
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# This is an auto-generated file.
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#
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# Regenerating this file via `configlet sync` will:
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# - Recreate every `description` key/value pair
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# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
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# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
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# - Preserve any other key/value pair
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#
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# As user-added comments (using the # character) will be removed when this file
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# is regenerated, comments can be added via a `comment` key.
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[fe8e9fa9-37af-4d7e-aa24-2f4b8517161a]
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description = "Won games -> Finished game where X won via left column victory"
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[96c30df5-ae23-4cf6-bf09-5ef056dddea1]
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description = "Won games -> Finished game where X won via middle column victory"
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[0d7a4b0a-2afd-4a75-8389-5fb88ab05eda]
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description = "Won games -> Finished game where X won via right column victory"
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[bd1007c0-ec5d-4c60-bb9f-1a4f22177d51]
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description = "Won games -> Finished game where O won via left column victory"
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[c032f800-5735-4354-b1b9-46f14d4ee955]
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description = "Won games -> Finished game where O won via middle column victory"
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[662c8902-c94a-4c4c-9d9c-e8ca513db2b4]
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description = "Won games -> Finished game where O won via right column victory"
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[2d62121f-7e3a-44a0-9032-0d73e3494941]
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description = "Won games -> Finished game where X won via top row victory"
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[108a5e82-cc61-409f-aece-d7a18c1beceb]
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description = "Won games -> Finished game where X won via middle row victory"
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include = false
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[346527db-4db9-4a96-b262-d7023dc022b0]
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description = "Won games -> Finished game where X won via middle row victory"
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reimplements = "108a5e82-cc61-409f-aece-d7a18c1beceb"
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[a013c583-75f8-4ab2-8d68-57688ff04574]
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description = "Won games -> Finished game where X won via bottom row victory"
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[2c08e7d7-7d00-487f-9442-e7398c8f1727]
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description = "Won games -> Finished game where O won via top row victory"
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[bb1d6c62-3e3f-4d1a-9766-f8803c8ed70f]
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description = "Won games -> Finished game where O won via middle row victory"
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[6ef641e9-12ec-44f5-a21c-660ea93907af]
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description = "Won games -> Finished game where O won via bottom row victory"
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[ab145b7b-26a7-426c-ab71-bf418cd07f81]
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description = "Won games -> Finished game where X won via falling diagonal victory"
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[7450caab-08f5-4f03-a74b-99b98c4b7a4b]
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description = "Won games -> Finished game where X won via rising diagonal victory"
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[c2a652ee-2f93-48aa-a710-a70cd2edce61]
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description = "Won games -> Finished game where O won via falling diagonal victory"
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[5b20ceea-494d-4f0c-a986-b99efc163bcf]
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description = "Won games -> Finished game where O won via rising diagonal victory"
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[035a49b9-dc35-47d3-9d7c-de197161b9d4]
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description = "Won games -> Finished game where X won via a row and a column victory"
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[e5dfdeb0-d2bf-4b5a-b307-e673f69d4a53]
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description = "Won games -> Finished game where X won via two diagonal victories"
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[b42ed767-194c-4364-b36e-efbfb3de8788]
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description = "Drawn games -> Draw"
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[227a76b2-0fef-4e16-a4bd-8f9d7e4c3b13]
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description = "Drawn games -> Another draw"
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[4d93f15c-0c40-43d6-b966-418b040012a9]
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description = "Ongoing games -> Ongoing game: one move in"
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[c407ae32-4c44-4989-b124-2890cf531f19]
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description = "Ongoing games -> Ongoing game: two moves in"
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[199b7a8d-e2b6-4526-a85e-78b416e7a8a9]
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description = "Ongoing games -> Ongoing game: five moves in"
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[1670145b-1e3d-4269-a7eb-53cd327b302e]
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description = "Invalid boards -> Invalid board: X went twice"
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[47c048e8-b404-4bcf-9e51-8acbb3253f3b]
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description = "Invalid boards -> Invalid board: O started"
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[b1dc8b13-46c4-47db-a96d-aa90eedc4e8d]
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description = "Invalid boards -> Invalid board"
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include = false
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[6c1920f2-ab5c-4648-a0c9-997414dda5eb]
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description = "Invalid boards -> Invalid board: X won and O kept playing"
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reimplements = "b1dc8b13-46c4-47db-a96d-aa90eedc4e8d"
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[4801cda2-f5b7-4c36-8317-3cdd167ac22c]
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description = "Invalid boards -> Invalid board: players kept playing after a win"
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{
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gamestate: (board) ->
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error 'Implement me'
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}

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