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role-playing-game.rs
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136 lines (119 loc) · 3.44 KB
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use role_playing_game::*;
#[test]
fn reviving_dead_player() {
let dead_player = Player {
health: 0,
mana: Some(0),
level: 34,
};
let revived_player = dead_player
.revive()
.expect("reviving a dead player must return Some(player)");
assert_eq!(revived_player.health, 100);
assert_eq!(revived_player.mana, Some(100));
assert_eq!(revived_player.level, dead_player.level);
}
#[test]
#[ignore]
fn reviving_dead_level9_player() {
let dead_player = Player {
health: 0,
mana: None,
level: 9,
};
let revived_player = dead_player
.revive()
.expect("reviving a dead player must return Some(player)");
assert_eq!(revived_player.health, 100);
assert_eq!(revived_player.mana, None);
assert_eq!(revived_player.level, dead_player.level);
}
#[test]
#[ignore]
fn reviving_dead_level10_player() {
let dead_player = Player {
health: 0,
mana: Some(0),
level: 10,
};
let revived_player = dead_player
.revive()
.expect("reviving a dead player must return Some(player)");
assert_eq!(revived_player.health, 100);
assert_eq!(revived_player.mana, Some(100));
assert_eq!(revived_player.level, dead_player.level);
}
#[test]
#[ignore]
fn reviving_alive_player() {
let alive_player = Player {
health: 1,
mana: None,
level: 8,
};
assert!(alive_player.revive().is_none());
}
#[test]
#[ignore]
fn cast_spell_with_enough_mana() {
const HEALTH: u32 = 99;
const MANA: u32 = 100;
const LEVEL: u32 = 100;
const MANA_COST: u32 = 3;
let mut accomplished_wizard = Player {
health: HEALTH,
mana: Some(MANA),
level: LEVEL,
};
assert_eq!(accomplished_wizard.cast_spell(MANA_COST), MANA_COST * 2);
assert_eq!(accomplished_wizard.health, HEALTH);
assert_eq!(accomplished_wizard.mana, Some(MANA - MANA_COST));
assert_eq!(accomplished_wizard.level, LEVEL);
}
#[test]
#[ignore]
fn cast_spell_with_insufficient_mana() {
let mut no_mana_wizard = Player {
health: 56,
mana: Some(2),
level: 22,
};
// we want to clone so we can compare before-and-after effects of casting the spell,
// but we don't want to introduce that concept to the student yet, so we have to do it manually
let clone = Player { ..no_mana_wizard };
assert_eq!(no_mana_wizard.cast_spell(3), 0);
assert_eq!(no_mana_wizard.health, clone.health);
assert_eq!(no_mana_wizard.mana, clone.mana);
assert_eq!(no_mana_wizard.level, clone.level);
}
#[test]
#[ignore]
fn cast_spell_with_no_mana_pool() {
const MANA_COST: u32 = 10;
let mut underleveled_player = Player {
health: 87,
mana: None,
level: 6,
};
let clone = Player {
..underleveled_player
};
assert_eq!(underleveled_player.cast_spell(MANA_COST), 0);
assert_eq!(underleveled_player.health, clone.health - MANA_COST);
assert_eq!(underleveled_player.mana, clone.mana);
assert_eq!(underleveled_player.level, clone.level);
}
#[test]
#[ignore]
fn cast_large_spell_with_no_mana_pool() {
const MANA_COST: u32 = 30;
let mut underleveled_player = Player {
health: 20,
mana: None,
level: 6,
};
assert_eq!(underleveled_player.cast_spell(MANA_COST), 0);
assert_eq!(underleveled_player.health, 0);
assert_eq!(underleveled_player.mana, None);
assert_eq!(underleveled_player.level, 6);
}