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chore: release 0.4.1
Summary: chore: release 0.4.1 Reviewed By: zjm-meta Differential Revision: D105707290 fbshipit-source-id: e7ada2ff4774e0511afe2311855cd6c46501f58e
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packages/cli/CHANGELOG.md

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# @iwsdk/cli
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## 0.4.1
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### Patch Changes
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- Connect runtime WebSocket traffic to `127.0.0.1` instead of `localhost`, avoiding local DNS/IPv6 resolution issues when talking to the dev server.
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- Tighten dev-server browser readiness/status handling used by CLI and MCP probes.
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## 0.4.0
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### Minor Changes

packages/cli/package.json

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{
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"name": "@iwsdk/cli",
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"version": "0.4.0",
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"version": "0.4.1",
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"description": "Runtime-first CLI for IWSDK dev servers, adapters, and MCP access",
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"private": false,
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"type": "module",

packages/core/CHANGELOG.md

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# @iwsdk/core
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## Unreleased
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### Behavior Changes
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- `AssetManager.getGLTF(key)` (and `GLTFAssetLoader.getGLTF(key)`) now
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return a fresh clone of the cached `GLTF` by default. `scene` and
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`scenes` are cloned via `SkeletonUtils.clone` (correct for
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`SkinnedMesh`/`Bone` hierarchies); geometries, materials, and
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`animations` remain shared by reference. This fixes silent re-parenting
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when the same key is used to spawn multiple entities (T270858760).
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Pass `{ shared: true }` to opt back into the previous shared-instance
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behavior.
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- `world.camera` is now auto-restored to its pre-XR local transform and
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projection on session exit (deferred one `requestAnimationFrame` so
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three.js's `WebXRManager` finishes tearing down on the end-tick first).
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Previously the camera was left at the last head pose and the 2D
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fallback view was inside-the-head until the app re-applied a camera
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setup. Opt out via `xr: { restoreCameraOnExit: false }` if your app
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manages this transition itself.
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## 0.4.1
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### Patch Changes
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- `AssetManager.getGLTF(key)` and `GLTFAssetLoader.getGLTF(key)` now return a fresh clone of the cached GLTF by default, preventing silent re-parenting when spawning multiple entities from the same asset. Pass `{ shared: true }` to opt back into the previous shared-instance behavior.
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- Restore `world.camera` to its pre-XR local transform and projection after XR session exit, avoiding a broken browser fallback view after leaving immersive mode. Opt out with `xr: { restoreCameraOnExit: false }`.
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- Route canvas pointer events correctly to screen-space `PanelUI`, including descendant hit handling.
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- Add regression tests for GLTF cloning, browser camera restore, canvas pointer routing, and screen-space UI descendants.
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- Updated dependencies
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- @iwsdk/glxf@0.4.1
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- @iwsdk/locomotor@0.4.1
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- @iwsdk/xr-input@0.4.1
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## 0.4.0
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packages/core/package.json

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{
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"name": "@iwsdk/core",
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"version": "0.4.0",
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"version": "0.4.1",
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"description": "Javascript WebXR Runtime for Emulation",
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"type": "module",
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"main": "dist/index.js",

packages/create/CHANGELOG.md

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# @iwsdk/create
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## 0.4.1
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### Patch Changes
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- Version-only release to keep the `@iwsdk/*` package set aligned for 0.4.1.
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## 0.4.0
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### Minor Changes

packages/create/package.json

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{
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"name": "@iwsdk/create",
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"version": "0.4.0",
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"version": "0.4.1",
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"description": "Interactive CLI to scaffold Immersive Web SDK starter apps",
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"type": "module",
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"private": false,

packages/glxf/CHANGELOG.md

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# @iwsdk/glxf
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## 0.4.1
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### Patch Changes
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- Version-only release to keep the `@iwsdk/*` package set aligned for 0.4.1.
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## 0.4.0
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### Minor Changes

packages/glxf/package.json

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{
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"name": "@iwsdk/glxf",
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"version": "0.4.0",
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"version": "0.4.1",
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"description": "GLXF (GLTF eXtended Format) loader for Three.js - composite scene format for WebXR applications",
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"type": "module",
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"main": "dist/index.js",

packages/locomotor/CHANGELOG.md

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# @iwsdk/locomotor
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## 0.4.1
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### Patch Changes
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- Version-only release to keep the `@iwsdk/*` package set aligned for 0.4.1.
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## 0.4.0
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### Minor Changes

packages/locomotor/package.json

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{
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"name": "@iwsdk/locomotor",
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"version": "0.4.0",
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"version": "0.4.1",
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"description": "Locomotion engine for WebXR applications - physics-based movement, teleportation, and collision detection for Three.js",
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"type": "module",
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"main": "dist/index.js",

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